Foundation Blender Compositing (eBook)
XXVI, 470 Seiten
Apress (Verlag)
978-1-4302-1977-4 (ISBN)
Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to:
- Create and apply masks and special effects in Blender
- Composite images using Blender's node-based compositor
- Sequence and overlay video and audio using Blender's non-linear editor
Roger Wickes is a producer, project manager, and intellectual property portfolio manager for commercials, pre-visualizations, games, training materials, and other assets of the creative enterprise. He has authored large parts of the Blender on-line wiki documentation for compositing nodes, animation, and video sequence editing, has used Blender for more than ten years, and is an active member of the community. He has managed over a hundred software professionals and consulted for Fortune 100 companies on various aspects of software development and business process, and his company produced some of the first Internet-based business software.
Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects in Blender Composite images using Blender's node-based compositor Sequence and overlay video and audio using Blender's non-linear editor
Roger Wickes is a producer, project manager, and intellectual property portfolio manager for commercials, pre-visualizations, games, training materials, and other assets of the creative enterprise. He has authored large parts of the Blender on-line wiki documentation for compositing nodes, animation, and video sequence editing, has used Blender for more than ten years, and is an active member of the community. He has managed over a hundred software professionals and consulted for Fortune 100 companies on various aspects of software development and business process, and his company produced some of the first Internet-based business software.
Blender Overview
Blender in the Pipeline
Welcome to Blender!
Formats
3D Elements
Camera and World
Shading
Animated Effects
Rendering
Node-Based Compositing
Manipulating Images
Advanced Nodes
Nonlinear Video Editor
Sequencer Effects
Erscheint lt. Verlag | 22.10.2009 |
---|---|
Zusatzinfo | XXVI, 470 p. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Schlagworte | 3D graphics • Animation • Audio • Blender • Compositing • Modeling • Video |
ISBN-10 | 1-4302-1977-7 / 1430219777 |
ISBN-13 | 978-1-4302-1977-4 / 9781430219774 |
Haben Sie eine Frage zum Produkt? |
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