Tabletops - Horizontal Interactive Displays (eBook)

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2010 | 2010
XX, 458 Seiten
Springer London (Verlag)
978-1-84996-113-4 (ISBN)

Lese- und Medienproben

Tabletops - Horizontal Interactive Displays -
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The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a 'table', but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a 'table' on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a 'traditional' large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE 'Workspaces of the Future' in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.


The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a "e;table"e;, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a "e;table"e; on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a "e;traditional"e; large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE "Workspaces of the Future" in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.

Foreword, Norbert Streitz
Acknowledgements
Preface
A Short History of Tabletop Research, Technologies, and Products
Part One: Under Tabletops


Building Interactive Multi-Touch Surfaces


From Table-System to Tabletop: Integrating Technology into Interactive Surfaces


High-Resolution Interactive Displays


Optical Design of Tabletop Displays and Interactive Applications


Hand and Object Recognition on Liquid Crystal Displays

Part Two: On and Above Tabletops

Augmented Interactive Tabletops with Translucent Tangible Controls


Active Tangible Interactions


Interaction on the Tabletop: Bringing the Physical to the Digital


Supporting Atomic User Actions on the Table


Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input


On, Above, and Beyond: Taking Tabletops to the Third Dimension

Part Three: Around and Beyond the Tabletops

Individual and Group Support in Tabletop Interaction Techniques


File System Access for Tabletop Interaction


Theory of Tabletop Territoriality


Digital Tables for Collaborative Information Exploration


Coordination and Awareness in Remote Tabletop Collaboration


Horizontal Interactive Surfaces in Distributed Assemblies

Index

Erscheint lt. Verlag 16.6.2010
Reihe/Serie Human–Computer Interaction Series
Human–Computer Interaction Series
Zusatzinfo XX, 458 p.
Verlagsort London
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Netzwerke
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Collaboration • Design • Display and Tracking Technologies • Ergonomics • Experiment and evaluation • Human Computer Interaction • Human-Computer Interaction (HCI) • Interactive Tabletop and Surfaces
ISBN-10 1-84996-113-1 / 1849961131
ISBN-13 978-1-84996-113-4 / 9781849961134
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