Crowd Simulation (eBook)

eBook Download: PDF
2007 | 2007
XII, 242 Seiten
Springer London (Verlag)
978-1-84628-825-8 (ISBN)

Lese- und Medienproben

Crowd Simulation - Daniel Thalmann, Soraia Raupp Musse
Systemvoraussetzungen
90,94 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional literature.

The topics covered in this comprehensive survey include Modelling of Populations; Virtual Human Animation; Behavioural Animation of Crowds; Crowd Rendering and Populated Environments.



Daniel Thalmann is Professor and Director of the Virtual Reality Lab (VRlab) at EPFL Switzerland. Soraia Raupp Musse was his PhD student and she developed her thesis on human crowd simulation. Since 2000 they have continued to work with crowd simulation in computer graphics and virtual reality.


Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional literature. The topics covered in this comprehensive survey include Modelling of Populations; Virtual Human Animation; Behavioural Animation of Crowds; Crowd Rendering and Populated Environments.

Daniel Thalmann is Professor and Director of the Virtual Reality Lab (VRlab) at EPFL Switzerland. Soraia Raupp Musse was his PhD student and she developed her thesis on human crowd simulation. Since 2000 they have continued to work with crowd simulation in computer graphics and virtual reality.

Introduction.- Requirements and constraints for Crowd Modeling.- Crowd Simulation areas.- State-of-the-Art.- Crowd management training systems.- Sociological models of crowds.- Group behaviour in robotics and artificial life.- Crowds in virtual worlds.- Behavioural animation of groups and crowds.- Crowd rendering.- Crowds in non-real time productions.- Crowds in Games.- Crowd scenario authoring.- Modeling of Populations.- Inrtoduction.- Creative Methods.- Body Shape Capture.- Interpolated Techniques.- A Model for Generation of Population.- Virtual Garment Modeling.- Crowd Appearance Variety.- Final Remarks.- Virtual Human Animation.- Introduction.- Related Work in locomotion modeling.-.- Principal Component Analysis.- Walking model.- Motion Retargeting and Timewarping.- Motion Generation.- Results.- Animation Variety.- Steering.- Final Remarks.- Behavioral Animation of Crowds.- Introduction.- Related Work.- Crowd Behavioural Models.- Crowds Navigation.- Final Remarks.- Relating Real Crowds with Virtual Crowds.- Introduction.- Studying the Motion of Real Groups of People.- Sociological Aspects.- Computer Vision for Crowds.- An Approach for Crowd SimulationUsing Computer Vision.- Final Remarks.- Crowd Rendering.- Introduction.- Virtual Human Representations.- Architecture Pipeline.- Motion Kits.- Database Management.- Shadows.- Some Results.- Final Remarks.- Populated environments.- Introduction.- Terrain Modeling.- Informed Environment.- Building Modeling.- Landing algorithms.- Ontology-based Simulation.- Real-time Rendering.- Real-time Visualization.- Implementation Aspects.- Final Remarks.- Applications: Case Studies.-Introduction.- Crowd Simulation for Virtual Heritage.- Safety Systems.- Final Remarks.- References

Erscheint lt. Verlag 18.9.2007
Zusatzinfo XII, 242 p. 124 illus., 110 illus. in color.
Verlagsort London
Sprache englisch
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
Schlagworte Animation • computer vision • Modeling • Navigation • Ontology • Rendering • robot • Robotics • Simulation • Visualization
ISBN-10 1-84628-825-8 / 1846288258
ISBN-13 978-1-84628-825-8 / 9781846288258
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 8,8 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Discover the smart way to polish your digital imagery skills by …

von Gary Bradley

eBook Download (2024)
Packt Publishing (Verlag)
29,99
Explore powerful modeling and character creation techniques used for …

von Lukas Kutschera

eBook Download (2024)
Packt Publishing (Verlag)
43,19
Generate creative images from text prompts and seamlessly integrate …

von Margarida Barreto

eBook Download (2024)
Packt Publishing (Verlag)
32,39