Designing Interfaces in Public Settings - Stuart Reeves

Designing Interfaces in Public Settings (eBook)

Understanding the Role of the Spectator in Human-Computer Interaction

(Autor)

eBook Download: PDF
2011 | 2011
XII, 196 Seiten
Springer London (Verlag)
978-0-85729-265-0 (ISBN)
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Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders.

 

Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives.

 

Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.



Stuart Reeves is a Research Fellow at Horizon Digital Economy Research, University of Nottingham. He is interested in the design of interactive technologies situated in public and semi-public settings, with particular focus on issues such as spectatorship. In his work he has been involved in developing, deploying and evaluating interaction in a variety of settings such as museums and galleries, crowded urban locations, and artistic or performance events taking place anywhere from city streets to dedicated venues.


Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders. Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.

Stuart Reeves is a Research Fellow at Horizon Digital Economy Research, University of Nottingham. He is interested in the design of interactive technologies situated in public and semi-public settings, with particular focus on issues such as spectatorship. In his work he has been involved in developing, deploying and evaluating interaction in a variety of settings such as museums and galleries, crowded urban locations, and artistic or performance events taking place anywhere from city streets to dedicated venues.

Preface 7
Contents 9
Introduction 12
Core Framework Concepts 15
An Overview of Study Chapters 15
References 19
From Individuals to Third Parties, from Private to Public 20
Individuals to Third Parties 20
Understanding Individuals 21
From Dialogues to Constellations 22
From Constellations to Third Parties 24
Private to Public Settings 24
Studies of Museums and Galleries 25
Technology on-the-Streets and in the Arts 27
Revisiting Opening Questions 30
References 33
Studying Technology in Public Settings 39
Concepts for Understanding Public Settings 40
Practical Approaches to Studying Public Settings 42
Challenges in Collecting and Analysing Data 45
The Author's Role 47
Relating Studies and Framework 48
How the Chapters are Organised 48
Influence Between Studies and Framework 49
References 50
Audience and Participants: One Rock 52
Telescope Hardware and Software 54
Telescope Design, Constraints and Aesthetics 54
The Telescope in Use 57
Participation with the Telescope (Vignettes 1 & 2)
Participants 63
Audience and Transition (Vignettes 3 & 4)
Audience and Participant 68
Transition 69
Discussion 70
Audience and Participants Within Other Literature 70
Participants in One Rock 71
Audience in One Rock 71
Audience-Participant Transitions 72
Summary 73
References 74
Professionals and Non-professionals: The Journey into Space 76
Other System Deployments 77
Storytelling with the Torch Interface 79
Interaction Spaces (Vignette 1) 79
Defining Interaction Space 80
Interference Spaces (Vignette 2) 82
Defining Interference Space 83
Putting the Spaces Together 85
Understanding, Managing and Adapting to Space (Vignettes 3 & 4)
Adapting to Spatial Character 91
Discussion 92
The Actor's Work 92
Hiding and Revealing Spaces of Manipulations and Effects 94
Summary 99
References 99
Orchestration and Staging: Fairground: Thrill Laboratory 102
Running and Experiencing the Laboratory 106
Setting up for Orchestration (Vignette 1) 107
Developing Spatial Working Knowledge 111
Orchestrating with Actors (Vignette 2) 113
Actors and Orchestrators, Legibility and Visibility 116
Weaving the Performance Together 117
Orchestrating Participation (Vignette 3) 118
Orchestrating in a Distributed Environment 121
Orchestrating Transition 122
Managing Intervention (Vignette 4) 123
Monitoring and Intervening 127
Discussion 128
Summary 130
References 131
Frames and Bystanders: Uncle Roy All Around You 132
Performing Uncle Roy 134
Joining the Game 136
Ambiguous Status of Objects and Places 137
Ambiguous Status of People on-the-Streets 139
Maintaining the Game World 140
Discussion 143
Summary 147
References 148
A Framework for Designing Interfaces in Public Settings 149
Performers and Spectators, Manipulations and Effects 150
Users as Performers 151
Manipulations and Effects 152
Users as Spectators, Public and Private Interactions 154
Defining Manipulations and Effects 156
Revisiting Public and Private Interaction 158
Mobile Personal Displays 159
Interactive Installations 160
Performances 161
Interfaces as Secretive, Expressive, Magical and Intriguing 163
Frames, Audience, Bystanders and Wittingness 166
Spectator as Audience and Bystander 168
Designing for the Frame 169
Strategy 1: Extending the Frame 170
Strategy 2: Shrinking the Frame 171
Summary 171
Dynamism in Performance: Transitions 172
Bystander to Audience to Participant 172
Actors and Orchestrators 174
Summary 176
The Elements Involved in a Spectator Interface 177
Strategies 179
References 180
Conclusion 184
Revisiting Opening Questions and Aims 184
Using This Book in Practice 189
Conversations Within HCI and Other Fields 190
Directions for Designing Technology in Public 193
References 195
Index 198

Erscheint lt. Verlag 4.1.2011
Reihe/Serie Human–Computer Interaction Series
Human–Computer Interaction Series
Zusatzinfo XII, 196 p.
Verlagsort London
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Office Programme Outlook
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Design • Human-computer Interaction Frameworks • Performance • Public Settings • Spectatorship
ISBN-10 0-85729-265-X / 085729265X
ISBN-13 978-0-85729-265-0 / 9780857292650
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