Multimedia, Computer Graphics and Broadcasting -

Multimedia, Computer Graphics and Broadcasting (eBook)

First International Conference, MulGraB 2009, Helad as Part of the Furture Generation Information Technology Conference, FGIT 2009, Jeju Island, Korea, December 10-12, 2009, Proceedings (Communications
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2009 | 1. Auflage
102 Seiten
Springer-Verlag
978-3-642-10512-8 (ISBN)
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This volume constitutes the selected papers of the first international conference on Multimedia, Computer Graphics and Broadcasting, MulGraB 2009, held in Jeju Island, Korea, in December 2009. Out of 301 submission we selected 10 for publication. The conference focuses on hybrid solutions combining ideas from multiple disciplines form solving problems in multimedia, computer graphics and broadcasting, mathematics and information technology. MulGraB 2009 is part of the FGIT (Future Generation Information Technology) mega-conference which contains 11 international conferences: Advanced Software Engineering and its Applications (ASEA), Bio-Science and Bio-Technology (BSBT), Control and Automation (CA), Database Theory and Application (DTA), Disaster Recovery and Business Continuity (DRBC, published independently), Future Generation Communication and Networking (FGCN) that was combined with Advanced Communication and Networking (ACN), Grid and Distributed Computing (GDC), Multimedia, Computer Graphics and Broadcasting (MulGraB), Security Technology (SecTech), Signal Processing, Image Processing and Pattern Recognition (SIP), and u- and e-Service, Science and Technology (UNESST).

Title Page 2
Foreword 5
Preface 7
Organization 8
Table of Contents 10
A CAD System for Evaluating Footwear Fit 11
Introduction 11
Alignment of 3D Model 13
Cutting 3D Model into Several Sections 15
Search for Similarity Estimation 15
Conclusion 16
References 16
A New Method of Viewing Attachment Document of eMail on Various Mobile Devices 18
Introduction 18
Structure of Attachment Document Service 19
Method of Dividing Attachment Document 20
Converting Attachment Document to Image 20
Dividing Image Suitable for Mobile Device 20
Generating DIDL from Attachment Document 21
Structure of DIDL 21
Generating DIDL 22
Experiment 23
Conclusion 25
References 25
Parallel Mass Transfer Simulation of Nanoparticles Using Nonblocking Communications 27
Introduction 27
Backgrounds 28
Nonblocking Point-to-Point Communication Algorithm 29
Nonblocking Collective Algorithm 30
Experimental Results 31
Conclusion 33
References 34
Efficient Index for Handwritten Text 35
Introduction 35
The Proposed Word-Level Index 36
Global Features 37
The Proposed Stroke-Based Index 37
The Basic Idea 38
Similarity Search Queries 38
Feature Space Dimensionality 39
Reducing the Candidate Set Size 39
Prior Work 40
Experimental Results 41
Evaluation of the Global Features 41
Comparison between the Proposed Index and the Sequential Scan 42
Evaluation of the Stroke-Based Index 43
Conclusions 44
References 45
SVM-Based Classification of Moving Objects 47
Introduction 47
Proposed Algorithm Design 48
Experimental Results 53
Conclusions 54
References 55
Memory Management of Multimedia Services in Smart Homes 56
Introduction 56
Prior Work 58
Application Dependency Model 59
Problem Definition 60
Formal Definition of the Problem 61
Naive Solutions 61
Proposed Service Management Algorithms 62
RW Replacement Algorithm 62
Strict Priority Model $(SP)$ 63
Performance Evaluation 63
Experiment Setup 64
Experimental Results for $RW$ 64
Experimental Results for $SP$ 65
Conclusions 66
References 67
Stochastic Capturing Moving Intrusions by Mobile Sensors 69
Introduction 69
IDM-2: Problem Definition 70
Intrusion/Detection Model 2 (IDM-2) 70
Problems to Be Solved 71
Assumptions 72
IDM-2 Analysis of Capture of Intrusions 72
Robot Detection Scenario 73
The Radar Detection Scenario 74
Conclusion 75
References 75
Effects of Action Video Game on Attention Distribution: A Cognitive Study 77
Introduction 77
Effect of Video Games on Attention Processing 78
Hypothesis of Present Study 79
Method 79
Participants 79
Apparatus 80
Design and Procedures 80
Results 81
Analysis of Accuracy 81
Analysis of Reaction Time 81
Distractor Compatibility Effect under High and Low Perceptual Load 82
Discussion 83
References 84
Developing Critical L2 Digital Literacy through the Use of Computer-Based Internet-Hosted Learning Management Systems such as Moodle 86
Introduction 86
The Impetus to Implement an Internet-Hosted Learning Management System 87
The Transition from ExamView to Moodle 87
Moving Questions from ExamView to Moodle 88
Implementing Moodle 89
Task 1: Greeting and Introduction 89
Task 2: The Oxford Quick Placement Test 89
Task 3: Forum A: Should Korea Become Bilingual? 90
Quizzes 90
Task 4: Forum B (Level 1A): Aboriginal Art, Culture, Music and Dance 91
Student Experiences 91
Task 4: Forum B (Level 2A): What Part Should Computers and Digital Resources Like the Internet Play in Teaching and Learning EFL in Korea? 92
Conclusion 92
References 92
Computer-Based Internet-Hosted Assessment of L2 Literacy: Computerizing and Administering of the Oxford Quick Placement Test in ExamView and Moodle 94
Introduction 94
The Oxford Quick Placement Test 95
Administering of the OQPT 95
Parallel Versions and Two Parts of the Oxford Quick Placement Test 95
Envisaged Advantages of Custom Computerizing the OQPT 95
Custom Computerization of the OQPT in ExamView 96
Administration of the ExamView Custom Computerized OQPT andProblems with the FSCreations ExamView Online-Hosting Service 96
More Problems with the Online-Hosting Service… 97
… and Still More Problems! 98
Exploration of Alternative Solutions and Migration to Moodle 98
Administration of the Moodle Custom Computerized OQPT 99
Recommendations for the Computer-Based Internet-Hosted Assessment of L2 Literacy 100
Conclusion 101
References 101
Author Index 102

"Memory Management of Multimedia Services in Smart Homes (S. 46-47)

Abstract. Nowadays there is a wide spectrum of applications that run in smart home environments. Consequently, home gateway, which is a central component in the smart home, must manage many applications despite limited memory resources. OSGi is a middleware standard for home gateways. OSGi models services as dependent components. Moreover, these applications might differ in their importance. Services collaborate and complement each other to achieve the required results.

This paper addresses the following problem: given a home gateway that hosts several applications with different priorities and arbitrary dependencies among them. When the gateway runs out of memory, which application or service will be stopped or kicked out of memory to start a new service. Note that stopping a given service means that all the services that depend on it will be stopped too.

Because of the service dependencies, traditional memory management techniques, in the operating system literatures might not be efficient. Our goal is to stop the least important and the least number of services. The paper presents a novel algorithm for home gateway memory management. The proposed algorithm takes into consideration the priority of the application and dependencies between different services, in addition to the amount of memory occupied by each service. We implement the proposed algorithm and performed many experiments to evaluate its performance and execution time. The proposed algorithm is implemented as a part of the OSGi framework (Open Service Gateway initiative). We used best fit and worst fit as yardstick to show the effectiveness of the proposed algorithm.

1 Introduction


Broadband connections like Fiber to Home allowed the Internet to be used not only for connecting computers, laptops, and PDAs but also for home appliances like TV, refrigerators, washers [20]. Remote diagnosis and remote configuration of home appliances are some of the most attractive applications. In the entertainment field there are several interesting applications, for example, users can download movies on demand and an Electronic Programming Guide (EPG).

Power companies are also keeping an eye on home networking because it will allow them to provide valueadded services such as energy management, telemetric (remote measurement), and better power balance that reduces the likelihood of blackout. Consumer electronics companies started to design Internet-enabled products. Merloni Elettrodomestici, an Italy-based company announced their Internet washer Margherita2000 that can be connected to the Internet through which it can be configured, operated, or even diagnosed for malfunctions.

LG presented the GR-D267DTU Internet Refrigerator which contains a server which controls the communication to the other three appliances; it also has full internet capabilities. Matsushita Electric showed during a recent Consumer Electronic exhibition showed an Internet-enabled microwave, which can download cooking recipes and heating instructions from the Internet. There are several initiatives to define the specification for network protocols and API suitable for home applications, like UPnP [11], Jini [9] [10] , to name a few. It is expected that multiple home network protocols will coexist in the home and interoperate through the home gateway.

The gateway acts also as a single point of connection between the home and outside world. OSGi [14] [15] (Open service Gateway initiative) is a consortium of companies that are working to define common specifications for the home gateway. According to OSGi model, the gateway can host services to control and operate home appliances. In the OSGi model, services are implemented in software bundles (or modules) that can be downloaded from the Internet and executed in the gateway [6]. For example, HTTP service is implemented in a bundle while security application would be implemented in another bundle. Bundles communicate and collaborate with each other through OSGi middleware and thus, bundles depend on each other."

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