Objective-C For Dummies - Neal Goldstein

Objective-C For Dummies

(Autor)

Buch | Softcover
456 Seiten
2009
John Wiley & Sons Ltd (Verlag)
978-0-470-52275-2 (ISBN)
26,75 inkl. MwSt
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Learn the primary programming language for creating iPhone and Mac apps The only thing hotter than the iPhone right now is new apps for the iPhone. Objective-C is the primary language for programming iPhone and Mac OS X applications, and this book makes it easy to learn Objective-C. Even if you have no programming experience, Objective-C For Dummies will teach you what you need to know to start creating iPhone apps. It provides an understanding of object-oriented programming in an entertaining way that helps you learn. iPhone and Mac apps are hot, and most are created with Objective-C Covers Xcode 3.2, which is included in Mac OS X Snow Leopard Explains object-oriented programming concepts in a straightforward but fun style that makes learning easy Ideal for those with no programming experience as well as those who may know other languages but are new to Objective-C Prepares you to start creating iPhone and Mac OS X apps Understand Mac programming concepts and patterns, and why to use them Bonus CD includes all code samples used in the book Objective-C For Dummies gives you the tools to turn your idea for an iPhone app into reality.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Neal Goldstein is a pioneer in object-oriented programming and a master at making cutting-edge technology practical. He leads an iPhone startup that is developing a revolutionary application that will radically change how people can use iPhones to manage information. Neal is the author of iPhone Application Development For Dummies .

Introduction. Part I: Getting to the Starting Line. Chapter 1: Computer Programming Exposed! Chapter 2: Creating Your First Program. Chapter 3: The Object in Objective-C. Part II: Speaking the Language of Objective-C. Chapter 4: Language and Programming Basics. Chapter 5: Functions and Data Structures. Chapter 6: Adding a Little More Class to Your Program. Chapter 7: Objects Objects Everywhere. Chapter 8: Using the Debugger. Chapter 9: Using Control Statements and Loops. Part III: Walking the Object-Oriented Walk. Chapter 10: Basic Inheritance. Chapter 11: Encapsulating Objects. Chapter 12: The Birth of an Object. Chapter 13: Getting a Handle on Memory Management. Part IV: Moving from Language to Application. Chapter 14: Getting Data from Other Objects. Chapter 15: Show Me the Data. Chapter 16: Extending the Behavior of Objects. Chapter 17: Adding an iPhone User Interface. Chapter 18: Adding a Mac User Interface. Part V: The Part of Tens. Chapter 19: Ten Debugging Tips. Chapter 20: Ten Ways to Be a Happy Developer. Appendix: About the CD. Index.

Erscheint lt. Verlag 2.10.2009
Zusatzinfo Illustrations
Verlagsort Chichester
Sprache englisch
Maße 186 x 230 mm
Gewicht 704 g
Einbandart Paperback
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Objektorientierung
ISBN-10 0-470-52275-5 / 0470522755
ISBN-13 978-0-470-52275-2 / 9780470522752
Zustand Neuware
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