ActionScript for Multiplayer Games and Virtual Worlds - Jobe Makar

ActionScript for Multiplayer Games and Virtual Worlds

(Autor)

Buch | Softcover
312 Seiten
2009
New Riders Publishing (Verlag)
978-0-321-64336-0 (ISBN)
49,95 inkl. MwSt
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Covers of all aspects of multiplayer game development

and virtual world development

° The demand for multiplayer game developments has exploded in the past year to

become a billion dollar industry

° Author is a top virtual world developer using Flash ActionScript

° A rare look at development in this highly lucrative market

Summary

This book starts off with the basics of who wants these applications and why

and quickly moves into virtual world game development. The main focus is on

deconstruction of all aspects of multiplayer game development and virtual

world development. The book covers chatting, avatar creation, mini-game

integration, pathfinding, and more.

Jobe Makar (Elm City, NC) specializes in advanced ActionScript programming in all versions of Macromedia Flash and has authored several Flash programming books. He has over eight years experience building advanced applications, websites, and games using Flash, XML, HTML, JavaScript, and interacting with middleware. Jobe holds a Bachelor's Degree in Physics with 3 years of graduate study toward a PhD in physics. He has received several awards and acknowledgements for Flash programming and regularly speaks at industry conferences such as Flashforward, Flash in the Can, and Flash on the Beach. Jobe is a certified Flash trainer and developer.

  1.    Web Game Landscape
  2.    Connecting Users
  3.    Security: You vs. Everyone Else
  4.    Introducing ElectroServer
  5.    Chat
  6.    Where Decisions are Made
  7.    Real-time Movement
  8.    Lobby System
  9.    Real-time Tank Game
10.    Tile-based Games
11.    Cooperative Game Play
12.    Isometric View
13.    Avatars
14.    Virtual Worlds
15.    Buddies and Relationships
16.    User Homes

Erscheint lt. Verlag 6.8.2009
Sprache englisch
Maße 188 x 230 mm
Gewicht 530 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 0-321-64336-4 / 0321643364
ISBN-13 978-0-321-64336-0 / 9780321643360
Zustand Neuware
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