Quests - Jeff Howard

Quests

Design, Theory, and History in Games and Narratives

(Autor)

Buch | Softcover
230 Seiten
2008
A K Peters (Verlag)
978-1-56881-347-9 (ISBN)
59,95 inkl. MwSt
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Incorporating literary and digital theory, this title serves as a resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

Jeff Howard received his BA from the University of Tulsa (2000) and his MA (2002) and PhD (2007) from the University of Texas at Austin. He is currently an assistant instructor in the English department at the University of Texas at Austin..

Erscheint lt. Verlag 24.1.2008
Verlagsort Natick
Sprache englisch
Maße 191 x 235 mm
Gewicht 430 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Informatik Weitere Themen Computerspiele
ISBN-10 1-56881-347-3 / 1568813473
ISBN-13 978-1-56881-347-9 / 9781568813479
Zustand Neuware
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