Unity 4 Fundamentals - Alan Thorn

Unity 4 Fundamentals

Get Started at Making Games with Unity

(Autor)

Buch | Hardcover
308 Seiten
2017
Routledge (Verlag)
978-1-138-42843-0 (ISBN)
218,20 inkl. MwSt
Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

Asset management tools

Real-time lighting and lightmapping

Particle systems

Navigation and pathfinding

Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.

Chapter 1: Getting Started with Unity



Chapter 2: Assets and Asset Management



Chapter 3: Scenes, Assets and GameObjects



Chapter 4: Terrain and Audio



Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken



Chapter 6: Particle Systems and Shuriken



Chapter 7: Scripting with C#



Chapter 8: GUIs and Scripting



Chapter 9: Debugging and Post Processing



Chapter 10: Navigation and Path-Finding



Chapter 11: Animation and Mecanim



Chapter 12: Tips and Tricks

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 203 x 254 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-42843-4 / 1138428434
ISBN-13 978-1-138-42843-0 / 9781138428430
Zustand Neuware
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