Unity 4 Fundamentals - Alan Thorn

Unity 4 Fundamentals

Get Started at Making Games with Unity

(Autor)

Buch | Softcover
312 Seiten
2013
Routledge (Verlag)
978-0-415-82383-8 (ISBN)
49,85 inkl. MwSt
Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:






Asset management tools



Real-time lighting and lightmapping



Particle systems



Navigation and pathfinding

Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.

Chapter 1: Getting Started with Unity

Chapter 2: Assets and Asset Management

Chapter 3: Scenes, Assets and GameObjects

Chapter 4: Terrain and Audio

Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken

Chapter 6: Particle Systems and Shuriken

Chapter 7: Scripting with C#

Chapter 8: GUIs and Scripting

Chapter 9: Debugging and Post Processing

Chapter 10: Navigation and Path-Finding

Chapter 11: Animation and Mecanim

Chapter 12: Tips and Tricks

Zusatzinfo 167 Halftones, color
Verlagsort London
Sprache englisch
Maße 189 x 246 mm
Gewicht 793 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 0-415-82383-8 / 0415823838
ISBN-13 978-0-415-82383-8 / 9780415823838
Zustand Neuware
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