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Psychology of Game Design

, (Autoren)

Buch | Hardcover
304 Seiten
2026
CRC Press (Verlag)
978-1-138-62794-9 (ISBN)
143,40 inkl. MwSt
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This book looks at the way that game designers and academics look at the game design based on a combination of design instinct and current scientific evidence, written as a dialog between commerical design interests and player behaviour study. The authors explore key design issues from a practical and evidence-based model, allowing designers to get the best results from their work. Historical references and personal experience, punctuated with the evidence which supports or disputes the premise are included. Further, this book will investigate the moral and ethical issues raised by using an evidence-based approach to game development, providing a step-by-step guide to help designers succeed.

Key Features

This book takes the psychology of players seriously and shows how to create more immersive, engaging gaming experiences.
An insightful guide to the science behind joyful design through understanding players, challenging us all to make better games.
Don’t start your next game without understanding your player’s psychological needs, motivation, habits and engagement.
The authors leverage a lot of recently published peer-reviewed papers as well as some original research by Berni Good and fellow colleagues, particularly to challenge the science behind motivation, immersions, engagement, psycho structural elements of play.
This book provides a practical model for designers to better leverage an evidence-based approach to game design without compromising the creative process.
Explored are the positive qualities of game in society as well as the more personal experiences such as Immersion, Presence and Engagement.

Oscar Clark is an Author, Consultant and Evangelist for Everplay from Unity Technologies. He has been a pioneer in online, mobile and console social games since 1998. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker at countless games conferences. Oscar Clark is author of the Focal Press book: Games As a Service: How Free To Play Design Can Make Better Games. Berni Good is a psychologist and member of the British Psychological Society and specialises in cyberpsychology in video games. Berni is founder of Cyberpsychologist Limited, a consultancy company that works with academics and game developers. Berni is the "go-to" expert for the media around the psychology of the gamer and has been featured on BBC News, BBC global news and outher UK and international news outlets. Berni lectures at various universirties around the psychology of video games.

The Psychology of Why People Play










What Psychologists Know About Play On Development



Self Determination Theory



Social Benefits of Play



Playing For Flow



Ethics



EXERCISE1










Unlocking Our Creativity










The Inspired Creative Individual



Creating Together



The Role of Trust



Creativity For Players



Ethics



EXERCISE2










The Power of Immersion










A Suspension of Disbelief



The Value Of Escapism



Flow, Frustration and Pace



Immersion and Sensory Feedback



Ethics



EXERCISE3










Confidence Through Mastery










Constant Learning Machines



Proving To Ourselves and Other



Reinforcing Confidence



Failure Is A Mirror To Success



Ethics



EXERCISE4










Choosing Our Own Adventures










Whose Game Is This Anyway?



Designer Led Experiences



Puzzles or Games



The Importance of Autonomy



Ethics



EXERCISE5










The Magic of Habit










Games Design As Manipulation



Skinner Boxes and Operant Conditioning



Ethics and Efficacy Of Brainwashing



How Transparency & Disengagement Improves Games



Ethics



EXERCISE6










Unfinished Business










A Heroes Journey



Completion And Cliffhangers



Persistent Worlds And The Promise Of Future Glory



The Role of Constraints In Play



Ethics



EXERCISE7










A Sense Of Fair Play










The Role Of Rules In Games



Emotions and Perception Of Fairness



Paying To Win



Future Value



Ethics



EXERCISE8










Predictable Uncertainty










Why We Crave Certainty



Randomness And Complex Systems



Emergent Properties And Ambiguous Strategies



Our Own Success or Failure



Ethics



EXERCISE9










Playing Together










Limitations of Leaderboards



Social Identity And Games



A Social Journey



The Massively Single Player Game



Ethics



EXERCISE11










Rethinking Player Motivation










Behavioral Segmentation



Player Lifecycle and Engagement



Mode of Use: Do We Choose Devices Or Do They Define Us?



Psycho structural elements of play



Ethics



EXERCISE12










Why Players Stop Playing










Downloads Are Not Engagement



‘Spite’, ‘Disgust’ And Business Models



Failure To Re-engage



Churn Happens



Ethics



EXERCISE13










The Psychology Of Pay



Ethics of consumer psychology










Hot Or Cold Decision Making



Reciprocation & Resent



Unintended Consequences Of Incentives



What Makes A Whale Sing?



Ethics



EXERCISE14










Mindful Design










Putting Players First



Transparency and Disengagement



Evidence Based Design



Ethical Game Design



Ethics



EXERCISE15

Erscheint lt. Verlag 5.1.2026
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-62794-1 / 1138627941
ISBN-13 978-1-138-62794-9 / 9781138627949
Zustand Neuware
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