iOS Game Development
Developing Games for iPad, iPhone, and iPod Touch
Seiten
2013
A K Peters (Verlag)
978-1-4665-6993-5 (ISBN)
A K Peters (Verlag)
978-1-4665-6993-5 (ISBN)
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
Lucka, Thomas
Introduction—Let There Be…Games! The Basics—How Does It All Work? Game Development from 0 to 60 in No Time Flat. Making Connections: Multiplayer Games with Game Kit and Game Center. OpenGL ES: Turbocharged! The Third Dimension: 3D Games. On the Trail of Angry Birds—Physics Engine Box2D. The GLKit Framework—OpenGL ES Made Easy. Complete Control: Game Sounds with OpenAL. Waiting to Be a Millionaire. Bibliography. Index.
Zusatzinfo | 107 Illustrations, color |
---|---|
Verlagsort | Natick |
Sprache | englisch |
Maße | 235 x 191 mm |
Gewicht | 839 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 1-4665-6993-X / 146656993X |
ISBN-13 | 978-1-4665-6993-5 / 9781466569935 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound
Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90 €