iOS Game Development - Thomas Lucka

iOS Game Development

Developing Games for iPad, iPhone, and iPod Touch

(Autor)

Buch | Softcover
394 Seiten
2013
A K Peters (Verlag)
978-1-4665-6993-5 (ISBN)
58,60 inkl. MwSt
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Lucka, Thomas

Introduction—Let There Be…Games! The Basics—How Does It All Work? Game Development from 0 to 60 in No Time Flat. Making Connections: Multiplayer Games with Game Kit and Game Center. OpenGL ES: Turbocharged! The Third Dimension: 3D Games. On the Trail of Angry Birds—Physics Engine Box2D. The GLKit Framework—OpenGL ES Made Easy. Complete Control: Game Sounds with OpenAL. Waiting to Be a Millionaire. Bibliography. Index.

Zusatzinfo 107 Illustrations, color
Verlagsort Natick
Sprache englisch
Maße 235 x 191 mm
Gewicht 839 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-4665-6993-X / 146656993X
ISBN-13 978-1-4665-6993-5 / 9781466569935
Zustand Neuware
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