Pixelated Madness

The Construction of Mental Illnesses and Psychiatric Institutions in Video Games
Buch | Softcover
398 Seiten
2023
Hülsbusch, W (Verlag)
978-3-86488-194-7 (ISBN)

Lese- und Medienproben

Pixelated Madness - Stefan Heinrich Simond
35,80 inkl. MwSt
The relationship between madness and video games has been notoriously tense. In an abundance of titles, stereotypes and stigmatisations can be found—not only regarding the mentally ill, but also psychiatry as a discipline. Sequences of electroshock therapy come to mind, mutated patients, and homicidal maniacs. But where do we go from here? And what lies beyond the criticism of how mental illnesses are portrayed in video games?

In this dissertation, game studies scholar Stefan Heinrich Simond focuses on a small selection of contemporary video games to present detailed qualitative analyses and ultimately develop a typology of madness in video games that can serve as an instructive basis for further study. The primary goal is thereby not to criticise or evaluate but to describe, understand, and disambiguate. From common tropes such as the horror asylum and the animalised inmate to the sanity meter and subversive means of subjectification, a broad angle on madness in video games is presented.

Aside from the concrete analyses, this dissertation also presents a constructivist understanding of madness. Instead of comparing video game characters to diagnostic manuals or therapeutic means to their actual application, video games are taken for what they are: creative expressions that aim to inspire and entertain. Madness in video games is then not considered a mirror to mental illnesses in real life, but a construction in its own right. Based on the presented observations, a new angle on the status of madness in the media might be well warranted.
Erscheinungsdatum
Zusatzinfo zahlr. farb. Abb.
Verlagsort Glückstadt
Sprache englisch
Maße 150 x 220 mm
Gewicht 550 g
Themenwelt Geisteswissenschaften Psychologie Persönlichkeitsstörungen
Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte Computerspiele • Computerspielforschung • Game Studies • Psychiatrie • Psychische Erkrankungen • Psychische Störungen • Videospiele • Wahnsinn
ISBN-10 3-86488-194-3 / 3864881943
ISBN-13 978-3-86488-194-7 / 9783864881947
Zustand Neuware
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