Interactive Storytelling
A K Peters (Verlag)
978-1-56881-221-2 (ISBN)
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, and computer graphics. He has carried out research in 3D computer graphics at the NYIT Computer Graphics Lab, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research. His research work has resulted in a half-dozen patents. He is currently developing a feature film for Coyote Wind Studios. The New York Times wrote, "Andrew Glassner [is one] of the most respected talents in the world of computer graphics research."
Part I: Introduction; 1: People, Stories, and Games; Part II: Story Structure; 2: Character; 3: Plot; 4: Story Technique; Part III: Game Structure; 5: Game Experience; 6: Rules and Scoring; 7: Gameplay; Part IV: Merging Stories and Games; 8: Structures; 9: Branching and Hypertext Narratives; 10: Common Pitfalls; 11: First Steps; Part V: Story Environments; 12: Story Environments; 13: Designing for Participation; 14: Experiments
Erscheint lt. Verlag | 26.2.2004 |
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Verlagsort | Natick |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 703 g |
Themenwelt | Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Literaturwissenschaft |
ISBN-10 | 1-56881-221-3 / 1568812213 |
ISBN-13 | 978-1-56881-221-2 / 9781568812212 |
Zustand | Neuware |
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