Gameful Second and Foreign Language Teaching and Learning - Jonathon Reinhardt

Gameful Second and Foreign Language Teaching and Learning

Theory, Research, and Practice
Buch | Hardcover
XIX, 311 Seiten
2019 | 1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-04728-3 (ISBN)
96,29 inkl. MwSt
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.

Jonathon Reinhardt is Associate Professor of English Applied Linguistics and Second Language Acquisition and Teaching at the University of Arizona, USA. His research focuses on technology-enhanced second and foreign language pedagogy and learning, especially with emergent technologies like social media and digital gaming.

Chapter 1. Introduction.- Chapter 2. Gaming.- Chapter 3. Play.- Chapter 4. Game.- Chapter 5. Learning.- Chapter 6. Game-enhanced L2TL.- Chapter 7. Game-informed L2TL.- Chapter 8. Game-based L2TL.- Chapter 9. Research.- Chapter 10. Conclusion.



Erscheinungsdatum
Reihe/Serie New Language Learning and Teaching Environments
Zusatzinfo XIX, 311 p. 7 illus., 3 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Gewicht 560 g
Themenwelt Schulbuch / Wörterbuch Wörterbuch / Fremdsprachen
Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Geisteswissenschaften Sprach- / Literaturwissenschaft Sprachwissenschaft
Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Pädagogik
Schlagworte computer assisted language learning • digital games • foreign language teaching and learning (L2TL) • Game Design • Gamefulness • game literacy • Gamification • L2 pedagogy • Language Play • learning in the wild • Mobile Game • Multilingualism • Social Media • teaching with games • Technology Enhanced Language Learning • theories of play • vernacular games
ISBN-10 3-030-04728-8 / 3030047288
ISBN-13 978-3-030-04728-3 / 9783030047283
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90