Beginning ARKit for iPhone and iPad -  Wallace Wang

Beginning ARKit for iPhone and iPad (eBook)

Augmented Reality App Development for iOS

(Autor)

eBook Download: PDF
2018 | 1. Auflage
XI, 489 Seiten
Apress (Verlag)
978-1-4842-4102-8 (ISBN)
Systemvoraussetzungen
79,99 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. 


You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly.


ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera.  

What You'll Learn

  • Access the camera
  • Use ARKit's hit testing for tracked geometry
  • Apply and combine real world and virtual physics

Who This Book Is For

Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Wallace Wang has written more than 40 computer books, including macOS Programming For Absolute Beginners, Absolute Beginners Guide to Computing, Pro iPhone Development with Swift, and Android Apps for Absolute Beginners. In addition to programming with Swift, Java, and other languages for the Mac, iOS, and Android; he also performs stand-up comedy, having appeared on A&E s 'Evening at the Improv,' and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he's not writing programming books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.


Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly.ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera.  What You'll LearnAccess the cameraUse ARKit's hit testing for tracked geometryApply and combine real world and virtual physicsWho This Book Is ForProgrammers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Wallace Wang has written more than 40 computer books, including macOS Programming For Absolute Beginners, Absolute Beginners Guide to Computing, Pro iPhone Development with Swift, and Android Apps for Absolute Beginners. In addition to programming with Swift, Java, and other languages for the Mac, iOS, and Android; he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing programming books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.

Chapter 1: Interacting with the Real World

Chapter 2: Getting to Know ARKit

Chapter 3: World tracking

Chapter 4: Working with shapes

Chapter 5: Working with lights

Chapter 6: Positioning Objects

Chapter 7: Rotating objects

Chapter 8: Drawing on screen

Chapter 9: Adding touch gestures to augmented reality

Chapter 10: Interacting with augmented reality

Chapter 11: Plane detection

Chapter 12: Physics on virtual objects

Chapter 13: Interacting with the real world

Chapter 14: Image detection

Chapter 15: Displaying video and virtual models

Chapter 16: Image tracking and object detection

Chapter 17: Persistence

Appendix A: Converting 3D model files

Appendix B: Creating virtual objects visually

Erscheint lt. Verlag 5.11.2018
Zusatzinfo XI, 489 p. 149 illus.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Betriebssysteme / Server iOS
Mathematik / Informatik Informatik Grafik / Design
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Mathematik / Informatik Informatik Software Entwicklung
Schlagworte Apple • ARKit • augmented reality • Ios • iPad • iPhone
ISBN-10 1-4842-4102-9 / 1484241029
ISBN-13 978-1-4842-4102-8 / 9781484241028
Haben Sie eine Frage zum Produkt?
Wie bewerten Sie den Artikel?
Bitte geben Sie Ihre Bewertung ein:
Bitte geben Sie Daten ein:
PDFPDF (Wasserzeichen)
Größe: 9,4 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Für Einsteiger ohne Vorkenntnisse

von Daniela Eichlseder; Anja Schmid

eBook Download (2023)
BILDNER Verlag
9,99
Unlock the world of iOS development with Swift 5.9, Xcode 15, and iOS …

von Ahmad Sahar

eBook Download (2023)
Packt Publishing (Verlag)
32,39