Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 -

Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 (eBook)

KEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia
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2018 | 1st ed. 2018
XXII, 902 Seiten
Springer Singapore (Verlag)
978-981-10-8612-0 (ISBN)
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The proceedings gather a selection of refereed papers presented at the 7th International Conference on Kansei Engineering and Emotion Research 2018 (KEER 2018), which was held in Kuching, Malaysia from 19 to 22 March 2018.

 

The contributions address the latest advances in and innovative applications of Kansei Engineering and Emotion Research. The subjects include:

  • Kansei, Emotion and Games
  • Kansei, Emotion and Computing
  • Kansei, Emotion and Wellbeing / Quality of Life
  • Kansei, Emotion and Design
  • Kansei, Emotion and Health / Ergonomics
  • Kansei, Emotion and Multidisciplinary Fields
  • Kansei, Emotion and Culture
  • Kansei, Emotion and Social computing
  • Kansei, Emotion and Evaluation
  • Kansei, Emotion and User Experience

The book offers a valuable resource for all graduate students, experienced researchers and industrial practitioners interested in the fields of user experience/usability, engineering design, human factors, quality management, product development and design.




Assoc. Prof. Dr. Anitawati Mohd Lokman is Associate Professor at the Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Malaysia. She received a Bachelor of Engineering in Information Engineering from the University of Fukui, Japan in 1994, and Master degree in Information Technology from UiTM in 2001. She earned her PhD in Science, with a concentration on Kansei Engineering and Emotional User Experience under the supervision of Professor Mitsuo Nagamachi and Professor Nor Laila Md Noor. She champions Kansei Engineering in Malaysia, entrusted with the knowledge by her Guru, via collaboration in research projects, co-author of books and research articles, as well as sharing medium of knowledge transfer in workshops and tutorials locally and internationally. She has also been a keynote speaker to a few international conferences and seminars. With encouraging response to the discipline, she founded Malaysia Association of Kansei Engineering (MAKE) in 2015, and appointed as the first president. She is also the Head of Research Intensive Group for Kansei/Affective Engineering (RIG KAE) in UiTM. She is known in the academia locally and internationally, and encouragingly become a reference expert in the field of Kansei Engineering, Emotion, Wellbeing, Quality of Life, Interface Design, Interaction Design, Product/Service Design, and Branding. She is currently active in converging Kansei Engineering to diverse field such as in Emotive Web, Culture & Design, Social Media, Pubic Service, Robot Interaction, and Emerging Internet Applications. She has authored over 100 publications at local and international level, in the form of books, conference papers and journals among others. Among recognitions she received are the Best Author of UiTM Award 2016, and honoured as Senior Member of the IEEE. She was also awarded with 30 Women Achievers & Leaders of Malaysia 2017 presented by Tan Sri Datin Paduka Hajah Zaleha Ismail, on behalf of CHRO Asia.

 

Prof. Dr. Toshimasa Yamanaka is currently an Executive Officer at the University of Tsukuba, Japan, and also a Provost and Professor at the Faculty of Art and Design at the same university. He teaches undergraduate and graduate courses in Product Design and Kansei Information. He earned his PhD in Kansei Science from the Graduate School of Comprehensive Human Sciences of the University of Tsukuba. Prof. Dr. Toshimasa Yamanaka has been appointed as a member of the Board of Directors of various local public and private sectors, and juries of various local and international bodies including Associate President, Executive Board of International Congress of the International Association of Societies of Design Research (2013), Executive Board Member of International Association of Universal Design (2013-present), Jury at the Kid's Design Awards (2014-present), President of the Japanese Society for the Science of Design (2012-2016), Advisor of the Japan Society of Kansei Engineering (2011-present), Board member of the International Association of the Societies of Design Research (IASDR) (2005-present), Executive Board member of the Kansei Engineering and Emotion Research (KEER) (2007-present) and Jury at the Good Design Awards (2001, 2003). He also received several Good Design Awards, especially for PENTAX, such as PENTAX PocketBook mobile printer (1996), PENTAX ZOOM 105 (Compact camera) (1989), PENTAX LaserprinterLaserFold 240 (1989), PENTAX 7x21 DCF II-R binocular (1988), PENTAX Telescope 105 EDHF System (1987), PENTAX Telescope 75 EDHF-II System (1987), PENTAX 7x20 DCF II Binocular (1987), PENTAX Telescope 125 EDHF System (1985), and PENTAX 7x21 DCF-HD Binocular (1985). He is author of over 100 publications at international conferences and journals. His research areas of interest include design process, design analysis and information design.

 

Ir. Dr. Pierre (P.D.) Levy is currently an Assistant Professor at Eidhoven University of Technology, as well as President of European Kansei Group and Coordinator of the KEER steering committee. He graduated from Mechanical Engineering (specialty in Industrial Design) in Compiègne University of Technology, France (2001), and gained a PhD with honors in Kansei Science and received the Best Degree Dissertation Award at the University of Tsukuba, Japan in 2006. After a post-doctoral position at the Laboratory of Kansei Information Science at the Graduate School of Comprehensive Human Science at the University of Tsukuba, he was researcher and lecturer at Chiba University as well as lecturer at the University of Tsukuba. Ir. Dr. Pierre Levy was the recipient of Reviewer's Favorite in International Association of Association of Societies of Design Research Conference, Netherlands in 2011, Best Paper Award at The 7th International Conference on Applied Human Factors and Ergonomics in 2016, and one of his student, which coached by him, Felix Ros, was a winner of the Interaction Award, Core77 Design Awards in 2016. He is currently working on rituals, looking at their complexity in terms of events and of time structure, and the meaning emerging from rituals. He also studies Japanese philosophy and culture, mostly embedded in the Japanese tea ceremony, and suggests the way they can contribute to the discipline of interaction design. He has contributed to many design and Kansei projects in Europe and in the world, especially the JSKE and the EKG.

 

Prof. Dr. Kuo Hsiang Chen is Professor at the Department of Creative Product Design, I-Shou University, Taiwan. He obtained his Bachelor Degree in Industrial Design at the National Cheng Kung University, Tainan, Taiwan in 1978, and Master Degree in Design at the Illinois Institute of Technology, Chicago, USA in 1984. In 1995, he received the PhD Degree in Design, also from Illinois Institute of Technology, Chicago. Since 2008 until now, he is the Founding President for TIK, and also joined other associations, including Global Talentrepreneur Innovation & Collaboration Association (2006 - Present), Ergonomic Society of Taiwan (1997 - Present), Chinese Institute of Design (1995 - Present), China Packaging Institute (1987 - Present) and Chinese Industrial Designers' Association (1979 - Present). Prof. Dr. Kuohsiang Chen was the recipient of many Honors and Awards, such as Winner, 'Bellpipes - Wind Bell', reddotarwad: design concept (2014), Excellence Award for 2010 research project presentation poster, Honorable Mention (Birdhouse by Students, Japan, 2000, as co-advisor), Silver Award, Yulong Nissan Automobile Design Competition in 2007 as an advisor and other recognitions. Moreover, he is author of over 150 publications at international conferences and journals, and also his specialties include form languages, form generation and style association, style reappearance, Kansei engineering, Kansei design, new product design & development, as well as information visualization.


Prof. Dr. Shinichi Koyama is currently Artistic Professor at the School of Art and Design, University of Tsukuba. He does research in Product Design, Information Design, Consumer Behavior, Visual Attention, Perception and Cognitive Psychology, Sensitivity, and Neuropsychology. He earned his PhD in Psychology from Boston University, where he also studied Master of Arts in the same field. He host Koyama Lab at the University of Tsukuba centralizing research on Design, Kansei, Psychology, and Brain. He has published over 150 publications including books, journals and conference papers at local and international level putting forward his specialties and skillset in his area of research. 



The proceedings gather a selection of refereed papers presented at the 7th International Conference on Kansei Engineering and Emotion Research 2018 (KEER 2018), which was held in Kuching, Malaysia from 19 to 22 March 2018. The contributions address the latest advances in and innovative applications of Kansei Engineering and Emotion Research. The subjects include: Kansei, Emotion and Games Kansei, Emotion and Computing Kansei, Emotion and Wellbeing / Quality of Life Kansei, Emotion and Design Kansei, Emotion and Health / Ergonomics Kansei, Emotion and Multidisciplinary Fields Kansei, Emotion and Culture Kansei, Emotion and Social computing Kansei, Emotion and Evaluation Kansei, Emotion and User Experience The book offers a valuable resource for all graduate students, experienced researchers and industrial practitioners interested in the fields of user experience/usability, engineering design, human factors, quality management, product development and design.

Assoc. Prof. Dr. Anitawati Mohd Lokman is Associate Professor at the Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Malaysia. She received a Bachelor of Engineering in Information Engineering from the University of Fukui, Japan in 1994, and Master degree in Information Technology from UiTM in 2001. She earned her PhD in Science, with a concentration on Kansei Engineering and Emotional User Experience under the supervision of Professor Mitsuo Nagamachi and Professor Nor Laila Md Noor. She champions Kansei Engineering in Malaysia, entrusted with the knowledge by her Guru, via collaboration in research projects, co-author of books and research articles, as well as sharing medium of knowledge transfer in workshops and tutorials locally and internationally. She has also been a keynote speaker to a few international conferences and seminars. With encouraging response to the discipline, she founded Malaysia Association of Kansei Engineering (MAKE) in 2015, and appointed as the first president. She is also the Head of Research Intensive Group for Kansei/Affective Engineering (RIG KAE) in UiTM. She is known in the academia locally and internationally, and encouragingly become a reference expert in the field of Kansei Engineering, Emotion, Wellbeing, Quality of Life, Interface Design, Interaction Design, Product/Service Design, and Branding. She is currently active in converging Kansei Engineering to diverse field such as in Emotive Web, Culture & Design, Social Media, Pubic Service, Robot Interaction, and Emerging Internet Applications. She has authored over 100 publications at local and international level, in the form of books, conference papers and journals among others. Among recognitions she received are the Best Author of UiTM Award 2016, and honoured as Senior Member of the IEEE. She was also awarded with 30 Women Achievers & Leaders of Malaysia 2017 presented by Tan Sri Datin Paduka Hajah Zaleha Ismail, on behalf of CHRO Asia.   Prof. Dr. Toshimasa Yamanaka is currently an Executive Officer at the University of Tsukuba, Japan, and also a Provost and Professor at the Faculty of Art and Design at the same university. He teaches undergraduate and graduate courses in Product Design and Kansei Information. He earned his PhD in Kansei Science from the Graduate School of Comprehensive Human Sciences of the University of Tsukuba. Prof. Dr. Toshimasa Yamanaka has been appointed as a member of the Board of Directors of various local public and private sectors, and juries of various local and international bodies including Associate President, Executive Board of International Congress of the International Association of Societies of Design Research (2013), Executive Board Member of International Association of Universal Design (2013-present), Jury at the Kid’s Design Awards (2014-present), President of the Japanese Society for the Science of Design (2012-2016), Advisor of the Japan Society of Kansei Engineering (2011-present), Board member of the International Association of the Societies of Design Research (IASDR) (2005-present), Executive Board member of the Kansei Engineering and Emotion Research (KEER) (2007-present) and Jury at the Good Design Awards (2001, 2003). He also received several Good Design Awards, especially for PENTAX, such as PENTAX PocketBook mobile printer (1996), PENTAX ZOOM 105 (Compact camera) (1989), PENTAX LaserprinterLaserFold 240 (1989), PENTAX 7x21 DCF II-R binocular (1988), PENTAX Telescope 105 EDHF System (1987), PENTAX Telescope 75 EDHF-II System (1987), PENTAX 7x20 DCF II Binocular (1987), PENTAX Telescope 125 EDHF System (1985), and PENTAX 7x21 DCF-HD Binocular (1985). He is author of over 100 publications at international conferences and journals. His research areas of interest include design process, design analysis and information design.   Ir. Dr. Pierre (P.D.) Levy is currently an Assistant Professor at Eidhoven University of Technology, as well as President of European Kansei Group and Coordinator of the KEER steering committee. He graduated from Mechanical Engineering (specialty in Industrial Design) in Compiègne University of Technology, France (2001), and gained a PhD with honors in Kansei Science and received the Best Degree Dissertation Award at the University of Tsukuba, Japan in 2006. After a post-doctoral position at the Laboratory of Kansei Information Science at the Graduate School of Comprehensive Human Science at the University of Tsukuba, he was researcher and lecturer at Chiba University as well as lecturer at the University of Tsukuba. Ir. Dr. Pierre Levy was the recipient of Reviewer’s Favorite in International Association of Association of Societies of Design Research Conference, Netherlands in 2011, Best Paper Award at The 7th International Conference on Applied Human Factors and Ergonomics in 2016, and one of his student, which coached by him, Felix Ros, was a winner of the Interaction Award, Core77 Design Awards in 2016. He is currently working on rituals, looking at their complexity in terms of events and of time structure, and the meaning emerging from rituals. He also studies Japanese philosophy and culture, mostly embedded in the Japanese tea ceremony, and suggests the way they can contribute to the discipline of interaction design. He has contributed to many design and Kansei projects in Europe and in the world, especially the JSKE and the EKG.   Prof. Dr. Kuo Hsiang Chen is Professor at the Department of Creative Product Design, I-Shou University, Taiwan. He obtained his Bachelor Degree in Industrial Design at the National Cheng Kung University, Tainan, Taiwan in 1978, and Master Degree in Design at the Illinois Institute of Technology, Chicago, USA in 1984. In 1995, he received the PhD Degree in Design, also from Illinois Institute of Technology, Chicago. Since 2008 until now, he is the Founding President for TIK, and also joined other associations, including Global Talentrepreneur Innovation & Collaboration Association (2006 – Present), Ergonomic Society of Taiwan (1997 – Present), Chinese Institute of Design (1995 – Present), China Packaging Institute (1987 – Present) and Chinese Industrial Designers' Association (1979 – Present). Prof. Dr. Kuohsiang Chen was the recipient of many Honors and Awards, such as Winner, “Bellpipes - Wind Bell”, reddotarwad: design concept (2014), Excellence Award for 2010 research project presentation poster, Honorable Mention (Birdhouse by Students, Japan, 2000, as co-advisor), Silver Award, Yulong Nissan Automobile Design Competition in 2007 as an advisor and other recognitions. Moreover, he is author of over 150 publications at international conferences and journals, and also his specialties include form languages, form generation and style association, style reappearance, Kansei engineering, Kansei design, new product design & development, as well as information visualization. Prof. Dr. Shinichi Koyama is currently Artistic Professor at the School of Art and Design, University of Tsukuba. He does research in Product Design, Information Design, Consumer Behavior, Visual Attention, Perception and Cognitive Psychology, Sensitivity, and Neuropsychology. He earned his PhD in Psychology from Boston University, where he also studied Master of Arts in the same field. He host Koyama Lab at the University of Tsukuba centralizing research on Design, Kansei, Psychology, and Brain. He has published over 150 publications including books, journals and conference papers at local and international level putting forward his specialties and skillset in his area of research. 

Preface 6
Organization 8
Contents 14
Kansei, Emotion and Computing 24
1 A Smart Home Model Using Android Application 25
Abstract 25
Keywords 25
1 Introduction 25
2 Literature Review 26
3 Methodology 28
4 Simulation Setup 30
5 Conclusions 31
References 31
2 A State of Art on Kansei-Engineered Virtual Shops: A Study on the Possibilities of V-Commerce 33
Abstract 33
Keywords 33
1 Introduction 33
2 Consumer Behaviour 34
3 Retail Experience and Online Solutions 35
4 Kansei Engineering Approach to Online Shopping 36
5 Conclusion & Prospective Works
Acknowledgments 39
References 39
3 A System Analysis and Design for SMEs Product Presentation on E-commerce Website based on Kansei Engineering (Case Study: SMEs Products of Ponorogo Regency) 42
Abstract 42
Keywords 42
1 Introduction 42
2 Related Works 44
3 Method 44
4 Results and Discussion 46
5 Conclusion and Recommendation 50
Acknowledgments 50
References 50
4 Accuracy of Geolocation Data at Taman Wetland Putrajaya 52
Abstract 52
Keywords 52
1 Introduction 52
2 Literature Review 54
3 Methodology 55
4 The Findings and Discussion 57
5 Conclusion 59
References 59
5 Brand Name Decision AI System 61
Abstract 61
Keywords 61
1 Introduction 61
2 Mouth Anatomy and Fuzzy Integral Model 62
3 Word evaluation experiment 63
4 Applied examples of WIDIAS into names and brands 64
5 Conclusion 67
References 67
6 Development of Virtual Draping System by Augmented Reality 68
Abstract 68
Keywords 68
1 Introduction 68
2 Theory 69
3 Results and Discussion 72
4 Conclusion 74
Acknowledgments 74
References 74
7 Just In Mobile Augmented Reality Technology (JIMART) Application 76
Abstract 76
Keywords 76
1 Introduction 76
2 Study Background 77
3 Methods 78
4 The Jimart Application 81
5 Conclusion 84
References 85
8 Sentiment Analysis for Financial News Headlines using Machine Learning Algorithm 86
Abstract 86
Keywords 86
1 Introduction 86
2 Research Work 87
3 Sentiment Analysis Approach 90
4 Conclusion 93
5 Acknowledgements 93
References 93
9 Virtual Agent Design Factors for the 21st Century Learners: A Kansei Approach 95
Abstract 95
Keywords 95
1 Introduction 95
2 Virtual Learning Environment 97
3 Kansei and Kansei Engineering 98
4 Research Methodology 98
5 Results and Discussion 100
6 Conclusion 102
References 102
Kansei, Emotion and Culture 105
10 A Comparative Study of Attitude Formation During Online and Real-Life Socialization and Its Implications on Design of Textile Wearables 106
Abstract 106
Keywords 106
1 Introduction 106
2 Methodology 107
3 Analysis and Discussion 108
4 Inference and implications for the design of a textile wearable 112
References 114
11 A Study on Developing the Kansei Engineering of Jewellery in Female Users: Take PANDORA Jewellery for Example 115
Abstract 115
Keywords 115
1 Introduction 115
2 Literature Review 116
3 Research Method and Steps 118
4 Experimental Analysis and Results 119
References 124
12 A Study on The Behaviour of Using Traditional Map of The Independent Traveller 125
Abstract 125
Keywords 125
1 Introduction 125
2 Background 126
3 Method 128
4 Preliminary Result 129
5 Conclusion 132
References 132
13 A Kansei Approach to Investigate Mobile Apps Requirements for Muslim Women Tourist 134
Abstract 134
Keywords 134
1 Introduction 134
2 Tourism 135
3 Muslim Tourists’ Needs 137
4 Existing Technology in Tourism 138
5 Method 139
6 Result 139
7 Conclusion 140
References 141
14 Evaluation Analysis on Gambling Industry Establishment In Cultural Heritage Domain – Taiwan Kinmen As CaseStudy 142
Abstract 142
Keywords 142
1 Introduction 143
2 Literature Review 143
3 Kinmen ‘S Cultural Heritage 144
4 Kinmen ‘S Cultural Heritage 146
5 Conclusion 148
References 148
15 Gastrodiplomacy: Psychological Persuasion via National Cuisine 150
Abstract 150
Keywords 150
1 Introduction 150
2 Problem Statement 150
3 Research Scope and Limitation 151
4 Literature Review 151
5 Findings 154
6 Conclusion 158
References 158
16 Influence of Experience on Model Making of “House” by Elementary School 2nd to 3rd Graders: Difference in Security Sense Depending on Existence of Experience 161
Abstract 161
Keywords 161
1 Introduction 161
2 Survey Method 162
3 Analysis Method 163
4 Result 164
5 Conclusion 169
References 170
17 Reutilization Strategy for The Cultural Heritage at Xihu Sugar Refinery 171
Abstract 171
Keywords 171
1 Layout Instruction 171
2 Literature Review 172
3 Research Methodology 173
4 Cultural Heritage/Value Context Of The Xihu SugarRefinery 173
5 Reutilization Strategy for The Sugar Industry CulturalHeritage 177
6 Conclusion 178
References 179
18 Selection of The Most Suitable Character of The Buddha’s Life for Buddhist Cultural and Creative Design 180
Abstract 180
Keywords 180
1 Introduction 180
2 Method 181
3 Modelling and application 183
4 Conclusion 186
Acknowledgement 187
References 187
19 Textiles as communicating links for cultural traditions 189
Abstract 189
Keywords 189
1 Introduction 189
2 Experiment design for user study 191
3 Analysis of the user study 192
4 Inference 196
References 197
20 The Research of the Relationship Between People’s Personal Appearance and Taste Preference 199
Abstract 199
Keywords 199
1 Literature Review 199
2 Research Method 200
3 Results 201
4 Discussion 206
5 Conclusion 206
6 Acknowledgement 207
References 207
21 Women and Emotion: The Themes and Narratives of the‘Diary of a Muhajirah’ Tumblr Page 208
Abstract 208
Keywords 208
1 Introduction 208
2 Literature Review 209
3 Research Questions 211
4 Methodology 212
5 Findings and Discussion 212
6 Conclusion 215
References 216
Kansei, Emotion and Design 217
22 A Study For Application Of Color Design In Product Design Of Woodworking Machine Tooltitle 218
Abstract 218
Keywords 218
1 Research Background 218
2 Literature Discussion 219
3 Research Methods 221
4 Research Result 221
5 Conclusion and Suggestion 225
References 225
23 A Study on the Attractive Factors for Ceramic Product: The Case of Teapot 227
Abstract 227
Keywords 227
1 Introduction 227
2 Literature Review 228
3 Methodology 229
4 Results and Discussion 232
5 Conclusion 235
References 236
24 An Analysis of the Attractiveness of Shared Bike in Mainland China 237
Abstract 237
Keywords 237
1 Foreword 237
2 The Aim of This Research 237
3 Reference Documents 238
4 Analysis method 239
5 Conclusion 246
References 246
25 Conceptual Design of the Mechanical Transfer Lift: Through the Application of EDP And KE 248
Abstract 248
Keywords 248
1 Introduction 248
2 Literature Review 249
3 Methodology 251
4 Result and Discussion 252
5 Discussion and Conclusion 256
Acknowledgement 257
References 257
26 Consumers’ visual attention and emotional perception of sustainable product information: Case study of furniture 258
Abstract 258
Keywords 258
1 Introduction 258
2 Methodology 259
3 Results 263
4 Discussion and Conclusions 265
Acknowledgments 266
References 266
27 Designing Affective Chef’s Knives 268
Abstract 268
Keywords 268
1 Introduction 268
2 Research Method 270
3 Results 274
4 Conclusion 276
References 276
28 Exploring the Effect of Tourism Promotional Film on Visiting Intention 278
Abstract 278
Keywords 278
1 Introduction 278
2 Research Method 279
3 Result 281
4 Conclusion 285
References 285
29 Green Innovation Design Model of Kansei Engineering 286
Abstract 286
Keywords 286
1 Introduction 286
2 Literature Review 287
3 Research design 289
4 Experimental design 291
5 Result 294
References 295
30 Kansei Design approach applied to new concept development stage: Establishing communication between automated driving vehicles and their surroundings 296
Abstract 296
Keywords 296
1 Introduction 296
2 Literature review 297
3 Research problematic 301
4 Design approach 302
5 Conclusion 305
References 305
31 Kansei Engineering Approach for the Customers Preferences of Car Design 308
Abstract 308
Keywords 308
1 Introduction 308
2 Methodology 310
3 Result and Discussion 312
4 Conclusion 313
Acknowledgments 313
References 314
32 Kansei Engineering Methodolody Applied To Air-Conditioning Systems In Brazil 315
Abstract 315
Keywords 315
1 Introduction 315
2 Theoretical Background 316
3 Methodology 317
4 Result and Discussion 320
5 Conclusion 323
References 324
33 Visualizing Situations: Comparing Comprehension and Emotion between Simple and Detailed Dining Situation Sketches 325
Abstract 325
Keywords 325
1 Introduction 325
2 Methods 326
3 Results 330
4 Discussion 333
5 Conclusion 333
References 334
Kansei, Emotion and Evaluation 335
34 A Text Mining Approach for Automatic Modeling of Kansei Evaluation from Review Texts 336
Abstract 336
Keywords 336
1 Introduction 336
2 Method 338
3 Automatic Construction Experiment 340
4 Conclusion 344
Acknowledgment 344
References 344
35 AE Workbench Function: A Springboard for Exploratory Analysis in Affective Engineering 346
Abstract 346
Keywords 346
1 Introduction 346
2 Simulation Using Latent Trait Models 349
3 Case Study 352
4 Discussion 354
5 Conclusion 355
References 356
36 Analyzing the Behavior of Autistic and Normal Developing Children Using Eye Tracking Data 357
Abstract 357
Keywords 357
1 Introduction 357
2 Literature Review 358
3 Aim of the Research 359
4 Study Design and Methodology 359
5 Discussion and Analysis 361
6 Conclusion 365
Acknowledgement 365
References 365
37 Construction of Impression Estimation Models for the Design of Smartphone Vibration Feedback 367
Abstract 367
Keywords 367
1 Introduction 367
2 Quantification of Vibration Pattern Impressions 368
3 Vibration Features Related to Impressions 371
4 Construction of Impression Estimation Models 373
5 Results and Remarks 374
6 Conclusion 375
References 376
38 Emotionally Responsive System 377
Abstract 377
Keywords 377
1 Introduction 377
2 Emotion 378
3 Self-Determination Theory 378
4 Rational World and Controllable World 379
5 Explicit Knowledge and Tacit Knowledge 381
6 Motion 381
7 Human Motion Control 382
8 Self-learning 383
9 Pattern Based Approach 383
10 Conclusion 385
References 385
39 Environmentally-Friendly Perception of Fashion Products: A Kansei Study 386
Abstract 386
Keywords 386
1 Introduction 386
2 Methods and Materials 388
3 Results 390
4 Discussion and Conclusions 394
References 395
40 Evaluating Perceived Quality through Sensory Evaluation in the Development Process of New Products: A Case Study of Luxury Market 396
Abstract 396
Keywords 396
1 Introduction 396
2 State of the Art and Research Goals 397
3 Methodology and results 398
4 Discussion and conclusion 403
References 404
41 Investigation of Physiological Measurements During Evaluation of Pattern Goodness 406
Abstract 406
Keywords 406
1 Introduction 406
2 Method 408
3 Analysis and Results 410
4 Discussion and Conclusion 412
Acknowledgments 414
References 414
42 Kansei Design Customization based on Personality Modelling 416
Abstract 416
Keywords 416
1. INTRODUCTION 416
2. RELATED WORK 417
3. PROPOSED METHOD 419
4. CONCLUSION 423
Acknowledgments 423
References 423
43 Multilingual Semantic Networks for Kansei Study 425
Abstract 425
Keywords 425
1 Introduction 425
2 Multilingual semantic network 426
3 Semantic analysis of an ambiguous word, kansei 428
4 Analysis of multilingual emotion words using MLSN 431
5 Conclusion 432
Acknowledgments 433
References 433
44 Using FaceReader to Evaluate Consumer Emotions toward Personification in Animals 435
Abstract 435
Keywords 435
1 Introduction 435
2 Prior Knowledge 436
3 Method 438
4 Result 439
5 Conclusion 442
References 443
45 What Determines the Level of Satisfaction? 445
Abstract 445
Keywords 445
1 Introduction 445
2 Theories on the Level of Satisfaction 448
3 Empirical Survey 449
4 Discussion 452
5 Conclusion 454
Acknowledgement 454
References 454
Kansei, Emotion and Games 455
46 A Fundamental Study of a Computer Player Giving Fun To the Opponent: Targeting Hanafuda, a Card Game in Japan 456
Abstract 456
Keywords 456
1 Introduction 456
2 Games and game AI 457
3 Hanafuda 459
4 Monte Carlo Tree Search 459
5 Experimentation 461
6 Conclusion 464
References 465
47 Exploring the Critical Appeal of Mobility-Augmented Reality Games 466
Abstract 466
Keywords 466
1 Introduction 466
2 Research Objects 469
3 Research Methods 470
4 Analysis and Results 472
5 Discussion and Conclusion 474
References 474
48 Interactive Games Effects on Children’s Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections 475
Abstract 475
Keywords 475
1 Introduction 475
2 Methodology 477
3 Results 479
4 Discussion 482
5 Considerations 483
Acknowledgements 483
References 483
49 Kansei Engineering Approach in Designing Appealing Computer Animation Character 485
Abstract 485
Keywords 485
1 Introduction 485
2 Methodology 487
3 Evaluation Subject 488
4 Determining the Concept of Appeal 488
5 Appealing Animation Character Drawing Guideline 491
6 Conclusion 491
References 492
50 The Content and Design of Art Museum On-Line Learning Games For Children 494
Abstract 494
Keywords 494
1 Introduction 494
2 Literature Review 495
3 Research Methodology 496
4 Research Result 496
5 Discussion 499
6 Discussion and suggestions for future research 501
References 501
51 Understanding of User’s Gameplay Behaviour and Perception Styles in an Environment of Digital Gesture-Based Game 502
Abstract 502
Keywords 502
1 Introduction 502
2 Proposed Architecture 504
3 Detail Architecture 505
4 Experimentation and Evaluation Result 508
5 Discussion 510
6 Conclusions and future works 511
Acknowledgments 511
References 511
Kansei, Emotion and Health/Ergonomics 513
52 A Model New for Smart Home Technologies Knee Monitor and Walking Analyser 514
Abstract 514
Keywords 514
1 Introduction 514
2 Background of Smart Home 515
3 Classification of Walking Patterns 515
4 Ubiquitous-Healthcare 516
5 Problem Statement 516
6 Proposed Research Methodology 517
7 Conclusion 520
References 520
53 A Preliminary Study of Body Discomforts of Hand Layup Process Workers in Composite Manufacturing 523
Abstract 523
Keywords 523
1 Introduction 523
2 Methodology 525
3 Results and Discussions 527
4 Conclusion 531
References 531
54 Emotion Healing 360 (EmoHeal360) Application: Healing Emotions with Colours Using Immersive 360° Video Environment 533
Abstract 533
Keywords 533
1 Introduction 533
2 Problem and Objectives 534
3 Method for EmoHeal360 Mobile Application Development 535
4 Results and Discussion 537
5 Issues and Limitations 540
6 Future Work 541
7 Conclusion 541
References 541
55 Design and Development of Therapeutic Aid Tools using Human-Machine Interaction Approach for Children with Autism Spectrum Disorder 543
Abstract 543
Keywords 543
1 Introduction 543
2 Development of Therapeutic Aid Tools with Human-MachineInteraction 544
3 Data Analyses 547
4 Conclusion 549
Acknowledgement 550
References 550
56 Development and Psychological Effects of a VR Device Rehabilitation Program: Art Program with Feed Back System Reflecting Achievement Levels in Rehabilitation Exercises 551
Abstract 551
Keywords 551
1 Introduction 551
2 Importance of Sitting Down and Standing Up Movements 552
3 The “Let’s stand up and draw art in the sky!” program 552
4 Psychological Evaluation of the “Let’s stand up and drawart in the sky!” Program 555
5 Conclusion 558
Acknowledgment 559
References 559
57 Development of Early Vocal Screening Service Model of Parkinson’s Disease 560
Abstract 560
Keywords 560
1 Introduction 560
2 Methods 561
3 Results 561
4 Service Model 563
5 Conclusion 565
Acknowledgments 565
References 565
58 Empowering Elderly Emotion Wellness using Cultural Kansei Robotic Interaction Design 567
Abstract 567
Keywords 567
1 Introduction 567
2 Elderly and Aging Impact 568
3 Robotic with Therapeutic Potential via r-learning 570
4 Interaction Design and Robotic 571
5 Kansei Engineering 572
6 Cultural Kansei Interaction design 573
7 Conclusion 573
8 Acknowledgements 574
References 574
59 Hugging Tight for Comfort: Innovative Design of Sitting Hug Machine for The Therapy of Autism 577
Abstract 577
Keywords 577
1 INTRODUCTION 577
2 Developing the Sitting Hug Machine 579
3 The Design of The Sitting Hug Machine 581
4 Design Validation of The Sitting Hug Machine 583
5 Conclusions 585
6 Acknowledgments 585
References 585
60 Humanoid robot Intervention with Autism: The Conceptual Model in Demonstrating the Emotional Responses of Children with Autism 587
Abstract 587
Keywords 587
1 Introduction 587
2 Motivational and Related Works 588
3 Proposed Conceptual Model 589
4 Conclusion and Future Works 591
Acknowledgement 591
References 591
61 Kansei-Spiritual Therapeutic Robot Interaction Design 593
Abstract 593
Keywords 593
1 Introduction 593
2 Literature Review 594
3 Methodology 595
4 Analysis and Findings 597
5 Conclusion 602
References 603
62 Redesign Materials Handling System by Using Ergonomic Approaches to Reduce Back Pain Risk 605
Abstract 605
Keywords 605
1 Introduction 605
2 Methodology 606
3 Results and Discussion 607
4 Conclusion 614
Acknowledgement 614
References 615
63 Service Delivery Mechanism in Health Management By Using Accu Check Smart Reader 616
Abstract 616
Keywords 616
1 Introduction 616
2 Research Problem 618
3 Research Objectives 618
4 Related Work 618
5 Methodology 620
6 The Proposed Application 621
7 Conclusion and Recommendation 623
References 624
64 The Cognition of the Elderly on the Icons of Smart Phones 625
Abstract 625
Keywords 625
1 Introduction 625
2 The Purpose Of The Research 626
3 The Expectation Of The Result 626
4 Methodology 627
5 The Interview Of The Research 627
6 The Analysis Of The Result 630
7 Conclusion 632
References 632
65 Towards the Development of Kansei Haptic Sensing Technology for Robot Application – Exploring Human Haptic Emotion 635
Abstract 635
Keywords 635
1 Introduction 635
2 Literature Review 637
3 Methodology 639
4 Result and Discussion 640
5 Conclusion 642
References 643
Kansei, Emotion and MultidisciplinaryFields 644
66 A Design Framework for Instrumenting Analytic Provenance for Problem-Solving Tasks 645
Abstract 645
Keywords 645
1 Introduction 646
2 Related Work 647
3 Tangram Experimentation 648
4 Second Experiment and New Design Proposal 651
5 Conclusion 654
References 654
67 Analysis of Laddering Downwards for Classification of Item and Category Based on Emotional Values in Political Video on YouTube 656
Abstract 656
Keywords 656
1 Introduction 656
2 Literature Review 657
3 Methodology 659
4 Results and Discussion 661
5 Conclusion 663
6 Acknowledgment 664
References 664
68 Fear as Emotion Assessment in Information SecurityUsing Kansei Engineering Methodology 666
Abstract 666
Keywords 666
1 Introduction 666
2 Fear as Human Assessment in Information Security 668
3 Fear as Emotion Assessment in Complying with InformationSecurity 669
4 Assessment Procedure using Kansei EngineeringMethodology 670
5 Results and Discussions 671
6 Conclusions and Future Work 673
References 673
69 Identification of Influential Visual Markers in Extremist YouTube Videos from the Viewpoint of Younger Viewersthrough Partial Least Square (PLS) Analysis 676
Abstract 676
Keywords 676
1 Introduction 676
2 Literature Review 677
3 Methodology 679
4 Results and Discussions 680
5 Conclusions 681
6 Acknowledgments 681
References 682
70 Investigation of Success and Failure Factors in IT Project Management 683
Abstract 683
Keywords 683
1 Introduction 684
2 Methodology 686
3 Analysis and Finding 689
4 Conclusion 693
5 References 694
71 Leadership, Policy And Governance In Malaysia : A Study on Gen Y Perception and Expectation 695
Abstract 695
Keywords 695
1 Introduction 696
2 Conceptual Framework 697
3 Methodology 697
4 Findings 697
5 CONCLUSION 702
References 703
72 Strategic Information System Planning (SISP) Success: A Case Study 704
Abstract 704
Keywords 704
1 Introduction 704
2 Literature Review 705
3 Conclusion and Recommendation 713
4. References 714
73 The Contributions Of Small and Medium Enterprises (SME’s) On Malaysian Economic Growth: A Sectoral Analysis 716
Abstract 716
Keywords 716
1 Introduction 716
2 Literature Review 717
3 Methodology 718
4 Definition of SME in Malaysia 719
5 Conclusion and Implications 722
References 722
74 The Discursive Strategies Used by Young Homosexual Males in the Construction of Their Identity 724
Abstract 724
Keywords 724
1 Introduction 724
2 Methodology 726
3 Findings and Discussion 728
4 Implications of the Studies 731
5 Conclusion and Recommendations for Further Studies 731
References 731
75 SMEs Maturity Model Assessment of IR4.0 Digital Transformation 733
Abstract 733
Keywords 733
1 Introduction 733
2 Research Work 734
3 Industry 4.0 Maturity Assessment Models 737
4 Research Model 738
5 Readiness of Malaysia SMEs’ 739
6 Conclusion 742
7 Acknowledgements 742
References 743
Kansei, Emotion and Social Computing 745
76 A Prelude to Online Images to Persuade and Affect Emotions Relating to Social Movement 746
Abstract 746
Keywords 746
Introduction 746
User-Generated Content, Civic Engagement, and the Media 747
Theoretical Perspective: Semiotics and Photo Persuasiveness 748
Proposed Future Work 749
References 749
77 Analysis of Evoked Emotions in Extremist YouTube Videos Through Kansei Evaluation 751
Abstract 751
Keywords 751
1 Introduction 751
2 Literature Review 752
3 Methodology 753
4 Results and Discussions 754
5 Conclusions 757
6 Acknowledgments 757
References 757
78 Child Marriage in the 21st Century: Sentiment And Semantic Analysis Via Social Media Intelligence 759
Abstract 759
Keywords 759
1 Introduction 759
2 Conceptual Framework 760
3 Methodology 760
4 Descriptive Analysis 761
5 Sentiment and Semantic Analysis 763
6 Conclusion 767
References 767
79 Identification of Positive and Negative Emotion towards Political Agenda Videos Posted on YouTube 769
Abstract 769
Keywords 769
1 Introduction 769
2 Literature Review 770
3 Methodology 773
4 Results and Discussion 774
5 Conclusion 776
6 Acknowledgement 777
References 777
Kansei, Emotion and User Experience 779
80 An Affective Design Guideline to Optimize Higher Institution Websites 780
Abstract 780
Keywords 780
1 Introduction 780
2 Literature Review 781
3 Research Methodology 783
4 Results and Discussion 785
5 Testing and Evaluation 787
6 Conclusion 788
References 788
81 An Easy-to-use Itinerary Planner Application Based on Kansei Approach 790
Abstract 790
Keywords 790
1 Introduction 790
2 Literature Review 794
3 Methodology 798
4 Result 799
5 Conclusion 800
References 800
82 Enriching the Comfortability Emotion on Website Interface Design Using Kansei Engineering Approach 801
Abstract 801
Keywords 801
1 Introduction 801
2 Web Comfortability and Kansei Engineering 802
3 Methodology 802
4 Result and Discussion 804
5 Conclusion 809
6 Acknowledgements 809
References 809
83 Evaluating Students’ Emotional Response in Mobile Learning Using Kansei Engineering 810
Abstract 810
Keywords 810
1 Introduction 811
2 Literature Review 811
3 Methodology 813
4 Result and Discussions 814
5 Conclusion 817
References 818
84 Investigating User Experience on Blended Learning 820
Abstract 820
Keywords 820
1 Introduction 820
2 Literature Review 821
3 Methodology 824
4 Analysis and Finding 825
5 Conclusion & Future Recommendation
References 828
85 In-car indirect communication. Creating an interface for the expression of emotions between the driver and the passengers 830
Abstract 830
Keywords 830
1 Introduction 830
2 Interface 832
3 Methods 833
4 Results 836
5 Discussion and Conclusion 838
References 839
Kansei, Emotion and Wellbeing/Qualityof Life 840
86 Conceptualization of Happiness Index Model 841
Abstract 841
Keywords 841
1 Introduction 841
2 Literature Review 842
3 Methodology 844
4 Findings and Discussion 844
5 Conclusion 845
Acknowledgement 845
References 845
87 Factorization of Accomplishment Domain of PERMAITM Model 847
Abstract 847
Keywords 847
1 Introduction 847
2 Methodology 848
3 Analysis and Results 849
4 Conclusion 853
Acknowledgement 853
References 853
88 From Perma To Permaig©: Happiness Instrument Development 854
Abstract 854
Keywords 854
1 Introduction 854
2 Literature Review 855
3 Methodology 856
4 Findings and Discussion 857
5 Conclusion 860
References 861
89 Happiness Index Measurement: Application of Kansei Engineering and Positive Psychology 863
Abstract 863
Keywords 863
1 Introduction 863
2 Measuring Subjective Happiness in Work 864
3 Measuring Subjective Happiness in Work 868
4 Conclusions 870
Acknowledgement 870
References 870
90 Measuring Employee Happiness: Analyzing the Dimensionality of Employee Engagement 871
Abstract 871
Keywords 871
1 Introduction 871
2 Methodology 872
3 Discussion 876
4 Conclusion 876
Acknowledgement 876
References 877
91 Modeling Factors and Importance of Happiness Using KJ Method 878
Abstract 878
Keywords 878
1 Introduction 878
2 Literature Review 879
3 Research Methods 880
4 Results & Discussion
5 Conclusion 884
6 Acknowledgement 884
References 884
92 Relationship between Workers’ General Happiness and Emotional Components @ PERMAIg© 886
Abstract 886
Keywords 886
1 Introduction 886
2 Measuring Subjective Happiness in Work 887
3 Regression Analysis to Measure the Relationship between General Happiness and PERMAIg© Components 889
4 Conclusion 891
5 Acknowledgement 892
References 892
93 Reliability of Happiness Index Model Questionnaire 893
Abstract 893
Keywords 893
1 Introduction 893
2 Methods 896
3 Results 897
4 Conclusion 897
Acknowledgement 897
References 897
94 Visual Analytics of Happiness Index In Parallel Coordinate Graph 899
Abstract 899
Keywords 899
1 Introduction 900
2 Background study 901
3 Method 902
4 Conclusion 905
Acknowledgement 905
References 905
Erratum to: Evaluating Perceived Qualitythrough Sensory Evaluation in theDevelopment Process of New Products:A Case Study of Luxury Market 907
Author Index 908

Erscheint lt. Verlag 13.3.2018
Reihe/Serie Advances in Intelligent Systems and Computing
Zusatzinfo XXII, 902 p.
Verlagsort Singapore
Sprache englisch
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Geisteswissenschaften Psychologie Allgemeine Psychologie
Geisteswissenschaften Psychologie Verhaltenstherapie
Technik Maschinenbau
Wirtschaft Betriebswirtschaft / Management Logistik / Produktion
Schlagworte Affective computing • Affective Ontology • Emotional Engineering • Emotion Computing • Emotion Design • Emotion Ergonomics • Emotion Ontology • Emotion Sciences • Engineering Economics • Experience Design • human machine interaction • Kansei Education • Kansei Engineering and Emotion Research 2018 (KEER 2018) • Kansei Music • Kansei Tourism • Product Emotion • Product Experience Psychology
ISBN-10 981-10-8612-5 / 9811086125
ISBN-13 978-981-10-8612-0 / 9789811086120
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