Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics -  Gianni Campion

Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics (eBook)

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2011 | 2011
XX, 160 Seiten
Springer London (Verlag)
978-0-85729-576-7 (ISBN)
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The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects.

This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.

The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms.

This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.


The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects.This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms.This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.

Introduction.-Literature Review.-The Pantograph Mk-II: A Haptic Instrument.-Fundamental Limits.-On the Synthesis of Haptic Textures.- Passive Realization of Nonlinear Virtual Environments.-Texturing Curved Surfaces.-Roughness of Virtual Textures and Lateral Force Modulation.- Calibration of Virtual Haptic Texture Algorithms.-Conclusions

Erscheint lt. Verlag 16.5.2011
Reihe/Serie Springer Series on Touch and Haptic Systems
Zusatzinfo XX, 160 p.
Verlagsort London
Sprache englisch
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Theorie / Studium
Technik Bauwesen
Technik Elektrotechnik / Energietechnik
Schlagworte Curved Surface • force feedback • Haptic Textures • Passive Rendering of Textures • Virtual Roughness Rendering
ISBN-10 0-85729-576-4 / 0857295764
ISBN-13 978-0-85729-576-7 / 9780857295767
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