Video Games and Interactive Media
A K Peters (Verlag)
978-1-56881-297-7 (ISBN)
Stephane Natkin received his B.S. and Ph.D. in Engineering from the Conservatoire National des Arts et Metiers (CNAM), Paris in 1978 and 1980 respectively. He is a founder of the French National School on Games and Interactive Media, which was launched by the French Prime Minister in May 2003. Currently he is a professor in the department of Computer Science at CNAM, where he is Director of the Computer Research Laboratory CEDRIC, and heads a postgraduate game-design program.
Preface 1 On the Nature of Video Games 1A Zoology of Gaming; An Uncultivated Field; A Short History of Video Games; The Process of Video-Game Production 2 The Cheater’s Novel, or How to Write a Video Game; Game Design: Conceiving a Universe; Level Design: The Technique of the Maze; Immersion Methods; Gameplay: A Gigantic Bluff; Conclusion: What Makes Video-Game Design Different 3 Online Games or the Return of the War of the Worlds Massively Multiplayer Games; Proactive, Mobile, Ubiquitous, Games Everywhere 4 Video-Game Technologies; Image Technology; Sound Technology; Artificial Intelligence; Game Engines; Technologies of Network Games; Technology for Proactive and Ubiquitous Games; Research; 5 Game In or Game Out; Needs and Pedagogy of Training for Games; Art and Games
Erscheint lt. Verlag | 16.3.2006 |
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Verlagsort | Natick |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 204 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Wirtschaft | |
ISBN-10 | 1-56881-297-3 / 1568812973 |
ISBN-13 | 978-1-56881-297-7 / 9781568812977 |
Zustand | Neuware |
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