Learning and the Metaverse - Donald Clark

Learning and the Metaverse

What this Technology Means for L&D

(Autor)

Buch | Softcover
280 Seiten
2023
Kogan Page Ltd (Verlag)
978-1-3986-1210-5 (ISBN)
37,40 inkl. MwSt
Use this practical guide from a learning technology expert to understand what the metaverse is and how it applies to your L&D activities.
What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start?

Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional.

It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.

Donald Clark has over 35 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby. Based in Brighton, UK, he is the author of Artificial Intelligence for Learning, Learning Experience Design and Learning Technology, all published by Kogan Page.

Chapter - 01: What is the metaverse?;
Chapter - 02: The origins of the metaverse;
Chapter - 03: What does the metaverse mean for learning and development?;
Chapter - 04: Evidence for learning and the metaverse;
Chapter - 05: Virtual Reality (VR);
Chapter - 06: Augmented Reality (AR);
Chapter - 07: Gamification;
Chapter - 08: Simulations;
Chapter - 09: Immersive technologies;
Chapter - 10: Web 3.0;
Chapter - 11: Designing learning for the metaverse;
Chapter - 12: ROI of learning in the metaverse;
Chapter - 13: Lessons for the future of learning;
Chapter - 14: Glossary;
Chapter - 15: List of acronyms

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 156 x 233 mm
Gewicht 430 g
Themenwelt Wirtschaft Betriebswirtschaft / Management Personalwesen
ISBN-10 1-3986-1210-3 / 1398612103
ISBN-13 978-1-3986-1210-5 / 9781398612105
Zustand Neuware
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