The Sega Arcade Revolution - Ken Horowitz

The Sega Arcade Revolution

A History in 62 Games

(Autor)

Buch | Softcover
310 Seiten
2018
McFarland & Co Inc (Verlag)
978-1-4766-7225-0 (ISBN)
36,15 inkl. MwSt
Based on interviews with former Western and Japanese developers, as well as hundreds of English and Japanese documents, this book follows the rise of Sega Enterprises in the video game industry, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries and the rise of its world-famous AM Studios, and finalizing with its merger with Sammy Corporation in 2003.
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality.

Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.

Ken Horowitz is a professor of English and has written about Sega and video games for over a decade for his website, Sega-16, as well as for numerous other websites and magazines. He lives in Puerto Rico.

Table of Contents


Acknowledgments

Preface

The Arcade Origins of Sega

The Early Years (1945–1965) 3 • Sega Hits Arcade Gold (1966–1968) 6 • 

Periscope (March 1968) 8 • Missile (Circa April 1969) 11

Gone and Back Again

Pong-Tron (July 1973) 16

Planting the Seeds for the Future

There’s a Gremlin in the House

Head-On (April 1979) 24 • Monaco GP (November 1979) 27 • Carnival

(July 1980) 29 • Space Fury (July 1981) 31 • Frogger (U.S.—October 1981) 36

Sega’s Innovation Conquers U.S. Arcades (1981–1982)

Turbo (October 1981) 43 • Eliminator (December 1981) 46 • Zaxxon

(U.S.—March 1982) 48 • SUBROC-3D (U.S.—September 1982) 52 • Pengo

(September 1982) 54 • Buck Rogers: Planet of Zoom (December 1982) 56

Relaunched in Time for the Crash (1982–1983)

Star Trek: Strategic Operations Simulator (January 1983) 65 • Congo Bongo

(U.S.—March 1983) 69 • Astron Belt (October 1983) 71

Sega Enters a New Era (1984–1985)

Flicky (September 1984) 77 • Ninja Princess/Sega Ninja (March 1985) 81

Sega Enterprises USA (1985)

Choplifter (October 1985) 89 • Hang-On (U.S.—October 1985) 92

A Second Arcade Golden Age (1985–1988)

Space Harrier (December 1985) 100 • Fantasy Zone (March 1986) 102 • Quartet (April 1986) 106 • Wonder Boy (April 1986) 108 • OutRun (September 1986) 112 • Alien Syndrome (April 1987) 114 • SDI (April 1987) 116 • Super ­Hang-On

(U.S.—June 1987) 118 • After Burner (July 1987) 120 • Wonder Boy in Monster

Land (August 1987) 124 • Shinobi (November 1987) 126 • Thunder Blade

(December 1987) 131 • Galaxy Force/Galaxy Force II (April 1988) 132 • Altered Beast (June 1988) 134 • Power Drift (August 1988) 137

Sega Finishes the ’80s Strong

Gain Ground (November 1988) 141 • Super Monaco GP (May 1989) 144 • 

Golden Axe (May 1989) 148 • Mega-Tech Arcade System (1989) 151

Sega’s Famous AM Divisions Emerge

Sega R&D Dept. #1 (AM1) 154 • Sega R&D Dept. #2 (AM2) 155 • Sega R&D

Dept. #3 (AM3) 157 • Sega R&D Dept. #4 (AM4) 157 • Sega R&D Dept. #5 (AM5) 158 • Sega R&D Dept. #6 (AM6) 161 • Sega R&D Dept. #8 (Sonic Team) 161

Something Old, Something New, Something Borrowed, Something Blue

Columns (March 1990) 165 • Alien Storm (March 1990) 171 • Bonanza Bros.

(June 1990) 173 • Aurail (October 1990) 174 • Sega R360 (1990) 177 • Rad

Mobile (February 1991) 182 • Time Traveler (September 1991) 184 • Virtua Racing (August 1992) 187 • SegaSonic The Hedgehog (October 1993) 190 • Virtua Fighter (December 1993) 193

Sega Dominates the 3D Era (1993–1994)

Daytona USA (March 1994) 199 • Virtua Cop (September 1994) 204 • Virtua Fighter 2 (November 1994) 206

A Changing of the Guard and Continued Success (1995–1999)

Sega Rally Championship (February 1995) 212 • Virtua Cop 2 (September 1995) 215 • Fighting Vipers (November 1995) 217 • Virtual-On: Cyber Troopers (December 1996) 220 • Die Hard Arcade (July 1996) 222 • The House of the Dead (March 1996) 226 • Top Skater (May 1997) 229 • Daytona USA 2: Battle on the Edge (June 1998) 233 • Spikeout: Digital Battle Online (September 1998) 237 • Crazy

Taxi (February 1999) 240 • Planet Harriers (December 2000) 242

A New Sega for the New Millennium

Reborn and Refocused

New Leadership for Sega Amusements 250 • The Sega/Sammy Merger 253

Sega as an Arcade Center Operator

Sega Centers (1975–1983) 258 • P.J. Pizzazz (1980–Circa 1984) 261 • Sega’s

Time-Out Family Amusement Centers (1986–1990) 263 • Sega VirtuaLand

(1993) 269 • Joypolis (1994) 272 • SegaWorld London (1996–1999) 273 • Sega GameWorks (1997–2011) 276

An Undeniable Legacy

Works Cited

Index

Erscheinungsdatum
Zusatzinfo 43 photos, bibliography, index
Verlagsort Jefferson, NC
Sprache englisch
Maße 178 x 254 mm
Gewicht 540 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Geschichte Teilgebiete der Geschichte Wirtschaftsgeschichte
Sozialwissenschaften
Wirtschaft Betriebswirtschaft / Management Unternehmensführung / Management
ISBN-10 1-4766-7225-3 / 1476672253
ISBN-13 978-1-4766-7225-0 / 9781476672250
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
die Ukraine, Polen und der Irrweg in der russischen Geschichte

von Martin Schulze Wessel

Buch | Hardcover (2023)
C.H.Beck (Verlag)
28,00
eine Globalgeschichte des Kapitalismus

von Friedrich Lenger

Buch | Hardcover (2023)
C.H.Beck (Verlag)
38,00