The Wealth of Virtual Nations - Adam Crowley

The Wealth of Virtual Nations

Videogame Currencies

(Autor)

Buch | Hardcover
IX, 110 Seiten
2017 | 1st ed. 2017
Springer International Publishing (Verlag)
978-3-319-53245-5 (ISBN)
58,84 inkl. MwSt

This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age - in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.

Adam Crowley is Associate Professor of English at Husson University, USA.

Chapter 1: Introduction: Analyzing Wealth in Videogames.- Chapter 2: Literary Theory for Gamers.- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time.- Chapter 4: Capital and Class Determinations in Videogames.- Chapter 5: Night World Identify Affirmations.- Chapter 6: Conclusion: The Wealth of Virtual Nations.


Erscheinungsdatum
Zusatzinfo IX, 110 p.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Themenwelt Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Wirtschaft Volkswirtschaftslehre
Schlagworte American Culture • Cultural economics • Cultural Studies • Culture and Technology • Digital Wealth • Economics • Games Studies • Global Great Recession • Literature, Cultural and Media Studies • media and communication • Media Studies • popular culture • Society and culture: general • Video Game Achievements • Video game narratives
ISBN-10 3-319-53245-6 / 3319532456
ISBN-13 978-3-319-53245-5 / 9783319532455
Zustand Neuware
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