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The Games People Play

Identity, Insights and Issues in the Games Industry

(Autor)

Buch | Hardcover
350 Seiten
2026
Apple Academic Press Inc. (Verlag)
978-1-4822-0905-1 (ISBN)
77,30 inkl. MwSt
The Games People Play: Identity, Insights and Issues in the Games Industry provides a detailed overview of the game industry’s continuing evolution, including the history, economic impact, and patterns of growth. It examines the evolution of games technology, platform cycles, and the establishment of various game genres, before shifting focus toward providing insights into the relationship between the game and the game user. It looks at games alongside social and cultural values and examines the structural relationships between game publishers, distributors, and developers.

Key Features



Identifies the key characteristics of the games industry and places these into context in the video game and multimedia industries
Provides real-world examples to support key characteristics and identifies patterns in this growing medium
Reviews technological, cultural, scientific, sociological and psychological elements pertinent to the growth and development of the games industry
Discusses ethical issues and the continued debate on stereotyping, gender equality and violence in video games

Overview of the Games Industry. IDENTITY. History of Games. Games Technology and Technology Cycles. The Evolution of Games. INSIGHTS. The Games that People Play. Structures and Lifecycle of the Games Industry. Roles, People and Professionalism. ISSUES. Legal and Financial. Individual and Company Ethics. Social and Cultural Ethics.

Erscheint lt. Verlag 1.2.2026
Zusatzinfo 50 Illustrations, black and white
Verlagsort Oakville
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Weitere Themen Computerspiele
Wirtschaft Betriebswirtschaft / Management Wirtschaftsinformatik
ISBN-10 1-4822-0905-5 / 1482209055
ISBN-13 978-1-4822-0905-1 / 9781482209051
Zustand Neuware
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