The Big Book of Humorous Training Games - Doni Tamblyn, Sharyn Weiss

The Big Book of Humorous Training Games

Buch | Softcover
304 Seiten
2000
McGraw-Hill Professional (Verlag)
978-0-07-135780-7 (ISBN)
32,40 inkl. MwSt
The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. This work features 50 experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people.
The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. "The Big Book of Humorous Training Games" features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people. This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers five games to teach a popular, business-related topic.You get: theoretical background on the topic; a suggested amusing introduction for each activity; step-by-step directions; reproducible handouts; and recommended debriefing questions. The book is peppered throughout with comic delivery tips to enhance your comfort with the material. "The Big Book of Humorous Training Games" will help you to tap into your natural ability to use humor. Find out how to hold your learners' attention, and design training sessions that will drive home the essential skills they need.

Doni Tamblyn delivers 75 training seminars and presentations annually, many with CareerTrack. Sharyn Weiss is a trainer and the author of Teen Smoking: Pack It Up, published by At-Risk Resources.

Chapter 1. Five Games to Make You a Naturally Funny Trainer. Chapter 2. Five Games to Enhance Creative Thiking and Problem-Solving Skills. Chapter 3. Five Games to Create Intrinsically Motivating Managers. Chapter 4. Five Games to Construct Creative, Cooperative Teams. Chapter 5. Five Games to Help People Deal with Change. Chapter 6. Five Games to Develop Relaxed, Engaging Speakers. Chapter 7. Five Games to Increase Emotional Intelligence. Chapter 8. Five Games to Reduce Workplace Negativity. Chapter 9. Five Games to Help Employees Deal with Difficult People. Chapter 10. Five Games to Take the Fear Out of Assertiveness.

Erscheint lt. Verlag 16.7.2000
Zusatzinfo 30 Illustrations
Sprache englisch
Maße 185 x 234 mm
Gewicht 530 g
Themenwelt Wirtschaft Betriebswirtschaft / Management Personalwesen
ISBN-10 0-07-135780-7 / 0071357807
ISBN-13 978-0-07-135780-7 / 9780071357807
Zustand Neuware
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