A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms
McGraw-Hill Professional (Verlag)
978-0-07-179152-6 (ISBN)
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The First How-To Strategy Guide to Transmedia Storytelling
“Phillips’s book is a powerful tool for anyone who wants to make a career for him- or herself within the world of transmedia. Through her guidance, the reader is able to understand the fundamentals of transmedia and the power it can have when used with a compelling and strong story."
—David Gale, Executive Vice President, MTV Cross Media
“Transmedia storytelling is a bold and exciting new arena for creativity and innovation. . . . Andrea Phillips provides a compelling, thoughtful, and clear guide to a next generation of creators in this medium. She demystifies the process and proves that you, too, can push the envelope and be part of the future of storytelling.”
—Michelle Satter, Founding Director, Sundance Institute Feature Film Program
“An excellent and fair-minded primer and survey of the underpinnings and fast-evolving techniques behind multiplatform narrative. Andrea Phillips is one of a small handful of writers capable of both practicing and clearly conveying the principles of transmedia storytelling. Highly recommended!”
—Jeff Gomez, CEO, Starlight Runner Entertainment
“A no-nonsense guide for the fun-filled and strangely awesome world of transmedia storytelling.”
—C. C. Chapman, coauthor of Content Rules and Amazing Things Will Happen
Includes Q&A sessions with the world’s leading experts in transmedia storytelling
About the Book:
What is transmedia storytelling and what can it do for you?
It’s the buzzword for a new generation—a revolutionary technique for telling stories across multiple media platforms and formats—and it’s rapidly becoming the go-to strategy for a wide variety of businesses. If you work in marketing, entertaining, or advertising, transmedia storytelling is a must-have tool for pulling people into your world.
Why do you need A Creator’s Guide to Transmedia Storytelling?
If you want to attract, engage, and captivate your audience, you need this book. Written by an award-winning transmedia creator and renowned games designer, this book shows you how to utilize the same marketing tools used by heavy-hitters such as HBO, Disney, Ford, and Sony Pictures—at a fraction of the cost.
You’ll learn how to:
Choose the right platforms for your story Decide whether to DIY or outsource work Find and keep a strong core production team Make your audience a character in your story Get the funding you need—and even make a profit Forge your own successful transmedia career
With these proven media-ready strategies, you’ll learn how to generate must-read content, must-see videos, and must-visit websites that will only grow bigger as viewers respond, contribute, and spread the word. You’ll create major buzz with structures such as alternate reality games and fictional character sites—or even “old-fashioned” platforms such as email and phone calls. The more you connect to your audience and the more you get them involved in the storytelling process, the more successful you will be.
This isn’t the future. This is now. This is how you tell your story, touch your audience, and take your game to the next level—through transmedia storytelling.
Andrea Phillips is a transmedia writer andgame designer who hasworked on award-winningprojects for clients suchas HBO, Sony Pictures,and Channel 4 Education,plus original projects like Perplex City, ThomasDolby’s Floating City, and the nonprofit humanrights game America 2049. Her indie workincludes Balance of Powers and the forthcomingFelicity. She cheats at Words with Friends.
Section I Introduction To Transmedia
1 Once Upon a Time...
2 What Is Transmedia, Anyway?
3 Transmedia is More Than a Marketing Gimmick
4 significant prior Art to Learn From
Section II Storytelling
5 The Four Creative Purposes for Transmedia Storytelling
6 Learn the Basics of Traditional Storytelling
7 How Story and Branding Affect Marketing
8 Writing for Transmedia is different
9 Online, Everything Is Characterisation
10 Conveying Action Across Multiple Media
Section III Structure
11 Fine-Tune for Depth or for Scale (Not Both)
12 Special Considerations for Blockbuster Transmedia Franchises
13 Interactivity Creates Deeper Engagement
14 Uses and Misuses for User-Generated Content
15 Challenging the Audience to Act
16 Make Your Audience a Character, Too
Section IV Production
17 Project Management: The Unsung Necessity
18 Finding and Keeping a Strong Core Team
19 Websites and Tech Development: DIY or Outsource?
20 Don’t Be a Jerk on Social Media
21 Email and Phone: Cheap and Effective
22 Making and Using Prerecorded Content
23 Bringing Your Story into the Real World
Section V The Big Picture
24 How to Fund Production Costs
25 … And Maybe Make Some Profit, Too
26 Forging Your Own Transmedia Career
27 Critical Legal and Ethical Considerations
28 Get excited and make things
Acknowledgments
Index
About the Author
Erscheint lt. Verlag | 16.8.2012 |
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Zusatzinfo | 50 Illustrations |
Sprache | englisch |
Maße | 191 x 234 mm |
Gewicht | 708 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Wirtschaft ► Betriebswirtschaft / Management ► Marketing / Vertrieb | |
ISBN-10 | 0-07-179152-3 / 0071791523 |
ISBN-13 | 978-0-07-179152-6 / 9780071791526 |
Zustand | Neuware |
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