Computer Games as Educational and Management Tools
Uses and Approaches
Seiten
2011
IGI Global (Verlag)
978-1-60960-569-8 (ISBN)
IGI Global (Verlag)
978-1-60960-569-8 (ISBN)
Explores the many uses of games and simulations, focusing specifically on their use in organisational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
Erscheint lt. Verlag | 30.6.2011 |
---|---|
Verlagsort | Hershey |
Sprache | englisch |
Gewicht | 1126 g |
Themenwelt | Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik |
Informatik ► Weitere Themen ► Computerspiele | |
Wirtschaft ► Betriebswirtschaft / Management ► Personalwesen | |
ISBN-10 | 1-60960-569-1 / 1609605691 |
ISBN-13 | 978-1-60960-569-8 / 9781609605698 |
Zustand | Neuware |
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