Training and Collaboration with Virtual Worlds
McGraw-Hill Professional (Verlag)
978-0-07-162802-0 (ISBN)
- Titel z.Zt. nicht lieferbar
- Versandkostenfrei innerhalb Deutschlands
- Auch auf Rechnung
- Verfügbarkeit in der Filiale vor Ort prüfen
- Artikel merken
Team Building and Leadership Coaching with Virtual Worlds
New collaborative technologies to keep your company competitive, productive, and efficient With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies.Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual:
Revitalize recruitment and new hire orientation to improve employee quality, productivity and retentionConduct worldwide training in real time, minimizing costs and timeReduce travel while efficiently managing geographically dispersed teamsBreak down dangerous or complex training procedures into manageable simulations
Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results.Access the latest information and resources on www.TheVirtualWorldsBook.com
Alex Heiphetz is founder and president of AHG, Inc., a software solution company specializing in business services to training companies and educational institutions: custom software, training simulations, audio and video production. Dr. Heiphetz consults with corporations and universities on the benefits and logistics of virtual training and education programs. He has presented on Second Life as related to corporate training at multiple conferences, such as Innovations in Learning 2007, the Distance Learning Association (2008), the Society for Applied Learning Technology (2008) and at SNY ASTD (2008). His papers have appeared in Distance Learning magazine, Training Magazine and other publications.Gary Woodill is Director of Research at Brandon Hall, a leading research firm focusing on learning, where he tracks emerging learning technologies. Brandon Hall's clients have included Microsoft, IBM, Cisco, GE, Motorola, Kraft, HP, Goldman Sachs, and Westinghouse, among others. He speaks frequently at conferences such as ASTD, CSTD and SALT, and blogs daily at Workplace Learning Today.
Preface
Introduction
Chapter 1. Virtual Worlds
Chapter 2. Enterprise Applications of Virtual Worlds
Chapter 3. Virtual Worlds
Chapter 4. Linden Lab And Second Life In Their Own Words
Chapter 5. Deploying a Corporate Training Program in Second Life
Chapter 6. First Steps in Virtual World
Chapter 7. Teaching complex concepts in a new way
Chapter 8. Teamwork and Leadership in Virtual Worlds
Chapter 9. Doing It Asynchronously
Chapter 10. Procedural Training in Second Life
Chapter 11. Recruiting and New Hire Orientation
Chapter 12. Enterprise Collaboration
Chapter 13. The Future of Employee Training in Virtual Worlds
Bibliography
Erscheint lt. Verlag | 16.2.2010 |
---|---|
Zusatzinfo | 0 Illustrations |
Sprache | englisch |
Maße | 185 x 229 mm |
Gewicht | 454 g |
Themenwelt | Wirtschaft ► Betriebswirtschaft / Management ► Personalwesen |
ISBN-10 | 0-07-162802-9 / 0071628029 |
ISBN-13 | 978-0-07-162802-0 / 9780071628020 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich