Classic Game Design (eBook)
304 Seiten
Packt Publishing (Verlag)
978-1-83664-838-3 (ISBN)
This book teaches you to design and develop classic arcade video games. Using modern, free software tools like Unity, you'll create five retro games inspired by the classics. All source code, art, and sound files are provided in the companion files. You'll enjoy customizing graphics, adjusting scoring, coding AI, and creating sound effects, gaining a deep understanding of the roots of modern video game design from the '70s and '80s.
The course begins with an introduction and essential tools, then guides you through creating various retro games. Each chapter builds on the previous one with detailed instructions, exercises, and classic game design rules. The book includes historical anecdotes from a former Atari programmer and insights on applying classic game design concepts to modern games.
Understanding these design elements is crucial for developing engaging video games. This book transitions readers from beginners to proficient game developers, blending theoretical knowledge with practical skills. Companion files enhance the learning experience, making this book an invaluable resource for mastering classic game design with modern tools.
Learn to recreate iconic arcade games using Unity. Master game development from Pong to Pac-Man. Hands-on projects and source code are included.Key FeaturesCovers the recreation of classic arcade games using UnityIncludes step-by-step instructions and source codeProvides a solid foundation in game design principlesBook DescriptionThis book teaches you to design and develop classic arcade video games. Using modern, free software tools like Unity, you'll create five retro games inspired by the classics. All source code, art, and sound files are provided in the companion files. You'll enjoy customizing graphics, adjusting scoring, coding AI, and creating sound effects, gaining a deep understanding of the roots of modern video game design from the '70s and '80s. The course begins with an introduction and essential tools, then guides you through creating various retro games. Each chapter builds on the previous one with detailed instructions, exercises, and classic game design rules. The book includes historical anecdotes from a former Atari programmer and insights on applying classic game design concepts to modern games. Understanding these design elements is crucial for developing engaging video games. This book transitions readers from beginners to proficient game developers, blending theoretical knowledge with practical skills. Companion files enhance the learning experience, making this book an invaluable resource for mastering classic game design with modern tools.What you will learnBuild classic games like Pong, Breakout, and Pac-ManDevelop skills in Unity and C#Implement game physics and AIDesign engaging gameplay mechanicsCreate and animate game spritesApply sound and scoring systemsWho this book is forAspiring game developers and hobbyists interested in classic arcade games will find this book helpful. Basic knowledge of Unity and C# is helpful but not required. It is perfect for those who want to learn game design through practical, hands-on projects.]]>
Erscheint lt. Verlag | 26.7.2024 |
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Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Technik | |
ISBN-10 | 1-83664-838-3 / 1836648383 |
ISBN-13 | 978-1-83664-838-3 / 9781836648383 |
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