Game Testing All in One, Fourth Edition - Robert Bryant

Game Testing All in One, Fourth Edition

(Autor)

Buch | Softcover
406 Seiten
2024
De Gruyter (Verlag)
978-1-5015-2168-3 (ISBN)
61,70 inkl. MwSt
An updated version of the bestselling book, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills to succeed in this exciting field. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with game developers.
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Robert Denton Bryant, MFA rose through the ranks as a game tester to produce dozens of video games over a decades-long career. He has lectured in the U.S. and Europe on the importance of and best practices in game testing. He currently serves as director of both the Video Game Development and Animation degree programs at St. Edward's University in Austin, Texas.

1: Your Role on the Game Development Team
2: The Basics of Game Testing
3: Bug Report Writing and Defect Tracking
4: How Bugs Happen
5: The Phases of Game Quality Assurance
6: Exploratory Testing and Gameplay Testing
7: The Two Rules of Test Management
8: Combinatorial Testing
9: Test Flow Diagrams
10: Cleanroom Testing
11: Test Trees
12: Defect Triggers
13: Regression Testing and Test Reuse
14: Testing by the Numbers
15: Software Quality
Appendices
Glossary
Index

Erscheint lt. Verlag 31.12.2024
Verlagsort New York
Sprache englisch
Themenwelt Informatik Software Entwicklung Qualität / Testen
Informatik Software Entwicklung Spieleprogrammierung
Technik
ISBN-10 1-5015-2168-3 / 1501521683
ISBN-13 978-1-5015-2168-3 / 9781501521683
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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