Metaverse For Dummies (eBook)
304 Seiten
John Wiley & Sons (Verlag)
978-1-119-93389-2 (ISBN)
You've probably heard that the metaverse--a word that seemingly went from nonexistent to everywhere -- is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms.
* Explore the metaverse and the major players
* Get a look at how the metaverse will disrupt industries from gaming to online commerce
* Discover business opportunities on the metaverse
* Dive into metaverse gaming and virtual events--safely
This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.
Ian Khan is an emerging technology futurist and author, as well as a technology filmmaker whose work has been featured on Amazon Prime. Creator of the Future Readiness Score, he works with organizations worldwide to help them become future ready. Ian has been featured on CNN and the BBC and in Forbes and Fast Company. Ian is also a LinkedIn Learning Instructor.
Introduction 1
Part 1: Getting Started with the Metaverse 5
Chapter 1: Making Sense of the Metaverse 7
Chapter 2: Investigating Metaverse Platforms 19
Chapter 3: Staying Safe in the Metaverse 41
Chapter 4: Mastering Money in the Metaverse 51
Part 2: Engaging in Hobbies and Personal Interests 67
Chapter 5: Getting into Experiential Gaming 69
Chapter 6: All About Headsets 81
Chapter 7: Getting Equipped to Game in the Metaverse 95
Chapter 8: Enjoying Entertainment in the Metaverse 113
Chapter 9: Getting Involved with Your Interests in the Metaverse 125
Part 3: Creating a Business in the Metaverse 137
Chapter 10: Getting Familiar with Business Essentials 139
Chapter 11: Getting the Word out to the Metaverse 151
Chapter 12: The Future of Work in the Metaverse 169
Chapter 13: Hiring, Training, and Connecting Employees 183
Part 4: The Future of Industry in the Metaverse 193
Chapter 14: Teaching and Learning in the Metaverse 195
Chapter 15: Health Care, Fitness, and Well-Being 209
Chapter 16: Moving Events into the Metaverse 225
Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235
Part 5: The Part of Tens 251
Chapter 18: Ten Ways the Metaverse Can Help Businesses 253
Chapter 19: Ten Use Cases in the Metaverse 261
Index 267
Erscheint lt. Verlag | 16.1.2023 |
---|---|
Sprache | englisch |
Themenwelt | Sachbuch/Ratgeber ► Natur / Technik |
Technik ► Elektrotechnik / Energietechnik | |
Schlagworte | Communication Technology - Networks • Electrical & Electronics Engineering • Elektrotechnik u. Elektronik • Kommunikationsnetz • Kommunikationsnetze • metaverse • metaversum |
ISBN-10 | 1-119-93389-7 / 1119933897 |
ISBN-13 | 978-1-119-93389-2 / 9781119933892 |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
Haben Sie eine Frage zum Produkt? |
Größe: 4,3 MB
Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM
Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belletristik und Sachbüchern. Der Fließtext wird dynamisch an die Display- und Schriftgröße angepasst. Auch für mobile Lesegeräte ist EPUB daher gut geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine
Geräteliste und zusätzliche Hinweise
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich