Rediscovering Heritage Through Technology
Springer International Publishing (Verlag)
978-3-030-36109-9 (ISBN)
An Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gamification as a Means of Enhancing Users' Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems' Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the SaintPaul's Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The E ectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.
Erscheinungsdatum | 15.04.2021 |
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Reihe/Serie | Studies in Computational Intelligence |
Zusatzinfo | XIX, 245 p. 95 illus., 77 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 415 g |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Sozialwissenschaften ► Pädagogik | |
Technik | |
Schlagworte | ART • augmented reality • Holographic Technology • machine learning • Virtual Reality |
ISBN-10 | 3-030-36109-8 / 3030361098 |
ISBN-13 | 978-3-030-36109-9 / 9783030361099 |
Zustand | Neuware |
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