Rediscovering Heritage Through Technology -

Rediscovering Heritage Through Technology

A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage
Buch | Softcover
XIX, 245 Seiten
2021 | 1st ed. 2020
Springer International Publishing (Verlag)
978-3-030-36109-9 (ISBN)
149,79 inkl. MwSt
With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting.  This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.

An Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gamification as a Means of Enhancing Users' Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems' Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the SaintPaul's Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The E ectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.

Erscheinungsdatum
Reihe/Serie Studies in Computational Intelligence
Zusatzinfo XIX, 245 p. 95 illus., 77 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 415 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Sozialwissenschaften Pädagogik
Technik
Schlagworte ART • augmented reality • Holographic Technology • machine learning • Virtual Reality
ISBN-10 3-030-36109-8 / 3030361098
ISBN-13 978-3-030-36109-9 / 9783030361099
Zustand Neuware
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