Advances in Human Factors in Wearable Technologies and Game Design -

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA

Tareq Ahram (Herausgeber)

Buch | Softcover
XII, 429 Seiten
2019 | 1st ed. 2020
Springer International Publishing (Verlag)
978-3-030-20475-4 (ISBN)
171,19 inkl. MwSt

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability.

Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24-28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.


Erscheinungsdatum
Reihe/Serie Advances in Intelligent Systems and Computing
Zusatzinfo XII, 429 p. 202 illus., 154 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 676 g
Themenwelt Medizin / Pharmazie Physiotherapie / Ergotherapie Orthopädie
Technik
Schlagworte Acceptance of Smartphone Apps • AHFE 2019 Proceedings • Comfortable Wearable Headsets • Designing Educational Games • Digital Game-Based Learning • Ergonomic Assessment of Wearable Devices • Ergonomic Design of Smart Devices • Eye-tracking of Attention • Increasing User Engagement • Principles for Wearability • Serious Games in Corporate Training • Smart Clothing Design • Smart Posture Trainers • Tactile Communication Systems • Usage of Wearable Activity Trackers • User Experience in Game Design • Wearable Devices for Blind People
ISBN-10 3-030-20475-8 / 3030204758
ISBN-13 978-3-030-20475-4 / 9783030204754
Zustand Neuware
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