UX Fundamentals for Non-UX Professionals
Apress (Verlag)
978-1-4842-3810-3 (ISBN)
Every day, people gather around conference tables, jump onto phone calls, draw on whiteboards, stare at computer monitors, and try to build things — we all create. Increasingly, what we create is something digital. From apps to web sites, and from emails to video games, often the sole evidence of an experience appears on an illuminated screen. We design tiny worlds that thrive or perish at the whim of a device’s on/off button. With this book you will be ready.
What You'll Learn
Master the fundamentals of UX
Acquire the skills to participate intelligently in discussions about UX design and research
Understand how UX impacts business, including product, pricing, placement, and promotion as well as security, speed, and privacy
Who This Book Is For
Professionals who work alongside UX designers and researchers, including but not limited to: project managers, graphic designers, copyeditors, developers, and human resource professionals; and business, marketing, and computer science students seeking to understand how UX affects human cognition and memory, product pricing and promotion, and software security and privacy.
Edward Stull is a designer and researcher in Columbus, Ohio, USA. He helps teams work through user experience (UX) challenges ranging from product design to digital marketing. Over his 20-year-long career, he has assisted numerous international brands, national banks, and state healthcare exchanges. He thinks a lot about how people understand, practice, and sell UX.
Part 1: UX Principles.- Chapter 1: UX Is Unavoidable.- Chapter 2: You Are Not the User.- Chapter 3: You Compete with Everything.- Chapter 4: The User Is on a Journey.- Chapter 5: Keep It Simple.- Chapter 6: Users Collect Experiences.- Chapter 7: Speak the User's Language.- Chapter 8: Favor the Familiar.- Chapter 9: Stability, Reliability, and Security.- Chapter 10: Speed.- Chapter 11: Usefulness.- Chapter 12: The Lives in Front of Interfaces.- Part 2: Being Human.- Chapter 13: Perception.- Chapter 14: Attention.- Chapter 15: Flow.- Chapter 16: Laziness.- Chapter 17: Memory.- Chapter 18: Rationalization.- Chapter 19: Accessibility.- Chapter 20: Storytelling.- Part 3: Persuasion.- Chapter 21: Empathy.- Chapter 22: Authority.- Chapter 23: Motivation.- Chapter 24: Relevancy.- Chapter 25: Reciprocity.- Chapter 26: Product.- Chapter 27: Price.- Chapter 28: Promotion.- Chapter 29: Place.- Part 4: Process.- Chapter 30: Waterfall, Agile, and Lean.- Chapter 31: Problem Statements.- Chapter 32: The Three Searches.- Chapter 33: Quantitative Research.- Chapter 34: Calculator Research.- Chapter 35: Qualitative Research.- Chapter 36: Reconciliation.- Chapter 37: Documentation.- Chapter 38: Personas.- Chapter 39: Journey Mapping.- Chapter 40: Knowledge Mapping.- Chapter 41: Kano Modeling.- Chapter 42: Heuristic Review.- Chapter 43: User Testing.- Chapter 44: Evaluation.- Chapter 45: Conclusion.- Appendix A: Resources for Further Reading.-
Erscheinungsdatum | 29.09.2018 |
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Zusatzinfo | 102 Illustrations, black and white; XIV, 349 p. 102 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Mathematik / Informatik ► Informatik ► Betriebssysteme / Server | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Technik | |
Schlagworte | Agile • Design • Digital Marketing • Interface • Lean • Product design • programming • security • User Experience • UX • Waterfall |
ISBN-10 | 1-4842-3810-9 / 1484238109 |
ISBN-13 | 978-1-4842-3810-3 / 9781484238103 |
Zustand | Neuware |
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