Advances in Human Factors in Wearable Technologies and Game Design -

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA
Buch | Softcover
XI, 268 Seiten
2017 | 1st ed. 2018
Springer International Publishing (Verlag)
978-3-319-60638-5 (ISBN)
171,19 inkl. MwSt

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California,USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

A wearable flexible sensor network platform for the analysis of different sport movements.- Emotion recognition using physiological signals: Laboratory vs. wearable sensors.- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind.- A step in the right direction - privacy concerns and perceived sensitivity of fitness trackers.- Development of customized orthotics based on lower-leg anthropometric data and task.- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic.- Real-time eye-interaction system developed with eye tracking glasses and motion capture.- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling.- The pressure comfort sensation of female's body parts caused by compression garment.- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device.- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China.- Game design for students: Teaching as a whole context.- Gaming as a driver for social behavior change for sustainability.

 

Erscheinungsdatum
Reihe/Serie Advances in Intelligent Systems and Computing
Zusatzinfo XI, 268 p. 115 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 433 g
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Medizin / Pharmazie Physiotherapie / Ergotherapie Orthopädie
Technik
Schlagworte AHFE 2017 Proceedings • Artificial Intelligence • artificial intelligence (incl. robotics) • biomedical engineering • Computational Intelligence • Engineering • Engineering: general • ergonomic analysis • Human Motor Control • Human-product Interaction • Human-system interaction • interactive system • Motion Detectors • Robotic rehabilitation • Robotics • Smart Clothing • Usability Testing • User Experience • user interface design & usability • User interface design & usability • user interfaces and human computer interaction • Wearable Games
ISBN-10 3-319-60638-7 / 3319606387
ISBN-13 978-3-319-60638-5 / 9783319606385
Zustand Neuware
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