Guide to Computer Animation - Marcia Kuperberg

Guide to Computer Animation

for tv, games, multimedia and web
Buch | Softcover
264 Seiten
2002
Focal Press (Verlag)
978-0-240-51671-4 (ISBN)
51,10 inkl. MwSt
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A guide for budding digital animators, games artists and media production students. It provides coverage of the principles and techniques of digital animation, with colour illustrations. It offers advice and resources to help you make the most of animation opportunities in TV, games, multimedia and web.
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.

www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.

In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.

Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Marcia has over 30 years of experience as an artist, art director, animator and teacher. Her award winning productions have appeared worldwide in film festivals and on television.

Exploring the background, tools and principles of animation production; Understanding the technical constraints of creating for different digital media; Techniques and stages of creating for 3D computer animation; Animation for multimedia and new media; Creating artwork for computer games: from concept to end product; TV case studies: looking behind the scenes at the creation of network idents and commercials; The art and craft of telling a story: narrative and characterization; Project briefs, self-tests, tutorials and resources.

Erscheint lt. Verlag 17.4.2002
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Weitere Themen Computerspiele
Technik Nachrichtentechnik
ISBN-10 0-240-51671-0 / 0240516710
ISBN-13 978-0-240-51671-4 / 9780240516714
Zustand Neuware
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