Winning LEGO MINDSTORMS Programming (eBook)

LEGO MINDSTORMS NXT-G Programming for Fun and Competition
eBook Download: PDF
2012 | 1st ed.
XXII, 252 Seiten
Apress (Verlag)
978-1-4302-4537-7 (ISBN)

Lese- und Medienproben

Winning LEGO MINDSTORMS Programming - James Trobaugh, Mannie Lowe
Systemvoraussetzungen
36,99 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen
Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh's acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team.

Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you've done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types.

  • Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform.
  • Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more.
  • Compliments Winning Design! by tackling the programming side of competition.


James J. Trobaugh is an experienced coach and leader in the FIRST LEGO League. He is author of the acclaimed book Winning Design!, focusing on the physical aspects of LEGO MINDSTORMS robot design. He s been involved with FIRST LEGO League since 2004 as coach for Team Super Awesome, and as a technical judge at LEGO World Festival. He is also the FIRST LEGO League Director of the Forsyth Alliance in Forsyth County, Georgia. James started out as a LEGO hobbyist by founding the North Georgia LEGO Train Club in 1998, and has found in LEGO robotics a natural blending of his LEGO hobby and his day job as a software architect. An added bonus is the joy of sharing his love of technology not only with his own children, but with kids in general.
Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh's acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you ve done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types. Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform. Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more. Compliments Winning Design! by tackling the programming side of competition.

James J. Trobaugh is an experienced coach and leader in the FIRST LEGO League. He is author of the acclaimed book Winning Design!, focusing on the physical aspects of LEGO MINDSTORMS robot design. He s been involved with FIRST LEGO League since 2004 as coach for Team Super Awesome, and as a technical judge at LEGO World Festival. He is also the FIRST LEGO League Director of the Forsyth Alliance in Forsyth County, Georgia. James started out as a LEGO hobbyist by founding the North Georgia LEGO Train Club in 1998, and has found in LEGO robotics a natural blending of his LEGO hobby and his day job as a software architect. An added bonus is the joy of sharing his love of technology not only with his own children, but with kids in general.

1. Meeting the NXT-G Software
2. Software Design Process
3. Using and Creating MyBlocks
4. When Things Go Wrong
5. Moving Data
6. Making Smart Decisions
7. Motors and Motion
8. Light Detection
9. Touching and Bumping
10. Seeing with Ultrasonics
11. Programming Like A Pro
12 Code Management
13. Programming Pitfalls
14. NXT-G Tips & Tricks

Erscheint lt. Verlag 22.12.2012
Zusatzinfo XXII, 252 p.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen Hardware
Technik Elektrotechnik / Energietechnik
ISBN-10 1-4302-4537-9 / 1430245379
ISBN-13 978-1-4302-4537-7 / 9781430245377
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 20,3 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Zusätzliches Feature: Online Lesen
Dieses eBook können Sie zusätzlich zum Download auch online im Webbrowser lesen.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
der Praxis-Guide für Künstliche Intelligenz in Unternehmen - Chancen …

von Thomas R. Köhler; Julia Finkeissen

eBook Download (2024)
Campus Verlag
38,99
Wie du KI richtig nutzt - schreiben, recherchieren, Bilder erstellen, …

von Rainer Hattenhauer

eBook Download (2023)
Rheinwerk Computing (Verlag)
17,43