S60 Programming (eBook)
328 Seiten
John Wiley & Sons (Verlag)
978-0-470-05868-8 (ISBN)
Symbian OS, this practical guide is perfect for programmers and
provides a series of example-based scenarios that show how to
develop Symbian applications.
* Exercises walk the reader through the initial development of a
console-based card game engine to a graphical user
interface(GUI)-based, two player blackjack game operating over a
Bluetooth connection between two mobile phones
* Addresses how Symbian offers a number of different variants to
allow for different user interfaces and screen savers - the most
prevalent of these is S60
* Discusses how the move toward 3G technology has resulted in an
increasing need for mobile application development for S60
devices.
Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development.
About this Book.
About the Authors.
Acknowledgements.
Symbian Press Acknowledgements.
Glossary of Terms.
1 Introduction to Mobile-Phone Systems.
1.1 Wireless Technologies.
1.2 Cellular Systems.
1.3 Elements of a Mobile-Phone System.
1.4 Keeping Users' Calls Separate.
1.5 Multipath Propagation.
1.6 2G Mobile-Phone Systems.
1.7 GPRS Systems.
1.8 3G Mobile-Phone Systems.
1.9 IP Multimedia Subsystem.
1.10 Mobile-Phone Hardware.
2 Introduction to Symbian OS.
Introduction.
2.1 The Development of Symbian OS.
2.2 Symbian OS User Interfaces.
2.3 Coding Idioms.
2.4 Tool Chains.
3 The Console Application.
Introduction.
3.1 Creating a Console Application.
3.2 CBase Classes.
3.3 Protecting Memory.
3.4 Putting It Into Practice: An Engine for a Simple Card
Game.
Summary.
4 A GUI Application.
Introduction.
4.1 The Structure of a Symbian OS Application.
4.2 Descriptors.
4.3 Literals.
4.4 Simple Graphics.
4.5 Bitmap Images.
4.6 Observer Mixin Classes.
4.7 Handling User Input.
4.8 Putting It Into Practice: Creating a GUI-based Card
Game.
5 Storing Data.
Introduction.
5.1 Resource File Header.
5.2 Menus.
5.3 CBA Buttons.
5.4 Changing the Application Title.
5.5 Dialogs.
5.6 Forms.
5.7 Files, Streams and Stores.
5.8 Putting It Into Practice: Saving Your Name and High
Score.
6 Complex Interfaces.
Introduction.
6.1 Multiple View Applications.
6.2 Dynamic Menus.
6.3 Advanced Graphics.
6.4 Putting It Into Practice: The Blackjack Game.
6.5 Getting Your Application Onto a Phone.
7 Communications.
Introduction.
7.1 Active Objects.
7.2 Serial Communications.
7.3 Text Messaging.
7.4 Socket Communications.
7.5 Infrared Communications.
7.6 Bluetooth Communications.
7.7 Putting It Into Practice: A Bluetooth Messaging
Application.
8 Routes to Market.
Introduction.
8.1 Testing an Application.
8.2 Quality Assurance.
8.3 Symbian Signed Software.
8.4 Marketing.
8.5 Portals.
8.6 Digital Rights Management.
Appendix A Web Resources.
Appendix B Specifications of Phones Based on S60 for Symbian
OS.
Index.
Erscheint lt. Verlag | 4.4.2007 |
---|---|
Reihe/Serie | Symbian Press | Symbian Press |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Technik ► Elektrotechnik / Energietechnik | |
Technik ► Nachrichtentechnik | |
Schlagworte | Computer-Ratgeber • Computing Special Topics • Drahtlose Kommunikation • Electrical & Electronics Engineering • Elektrotechnik u. Elektronik • End-User Computing • Mobile & Wireless Communications • Mobilfunk • Programmierung • Spezialthemen Computerratgeber |
ISBN-10 | 0-470-05868-4 / 0470058684 |
ISBN-13 | 978-0-470-05868-8 / 9780470058688 |
Haben Sie eine Frage zum Produkt? |
Größe: 1,9 MB
Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM
Dateiformat: PDF (Portable Document Format)
Mit einem festen Seitenlayout eignet sich die PDF besonders für Fachbücher mit Spalten, Tabellen und Abbildungen. Eine PDF kann auf fast allen Geräten angezeigt werden, ist aber für kleine Displays (Smartphone, eReader) nur eingeschränkt geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine
Geräteliste und zusätzliche Hinweise
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich