Learning iPad Programming - Kirby Turner, Tom Harrington

Learning iPad Programming

A Hands-On Guide to Building iPad Apps
Buch | Softcover
800 Seiten
2013 | 2nd edition
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-88571-5 (ISBN)
43,75 inkl. MwSt
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“Not many books have a single project that lives and evolves through the entire narrative. The reason not many books do this is because it is difficult to do well. Important toolkit features get shoehorned in weird places because the author didn’t do enough up-front design time. This book, though, takes you from design, to a prototype, to the Real Deal. And then it goes further.”

—Mark Dalrymple, cofounder of CocoaHeads, the international Mac and iPhone programmer community; author of Advanced Mac OS X Programming: The Big Nerd Ranch Guide

 

Learning iPad Programming, Second Edition, will help you master all facets of iPad programming with Apple’s newest tools. Its in-depth, hands-on coverage fully addresses the entire development process, from installing the iOS SDK through coding, debugging, submitting apps for Apple’s review, and deployment.

 

Extensively updated for Apple’s newest iOS features and Xcode 4.x updates, this book teaches iPad programming through a series of exercises centered on building PhotoWheel, a powerful personal photo library app. As you build PhotoWheel, you’ll gain experience and real-world insights that will help you succeed with any iPad development project.

 

Leading iOS developers Kirby Turner and Tom Harrington introduce the essentials of iOS development, focusing on features that are specific to iPad. You’ll find expert coverage of key topics many iOS development books ignore, from app design to Core Data. You’ll also learn to make the most of crucial iOS and Xcode features, such as Storyboarding and Automatic Reference Counting (ARC), and extend your app with web services and the latest iCloud synching techniques.

 

Learn how to



Build a fully functional app that uses Core Data and iCloud synching
Use Storyboarding to quickly prototype a functional UI and then extend it with code
Create powerful visual effects with Core Animation and Core Image
Support AirPrint printing and AirPlay slideshows
Build collection views and custom views, and use custom segues to perform custom view transitions 

Download the free version of PhotoWheel from the App Store today! Import, manage, and share your photos as you learn how to build this powerful app.

Kirby Turner is an independent software developer and Chief Code Monkey at White Peak Software Inc., where he focuses on iOS and Mac programming. When Kirby is not sitting behind the keyboard, he can be found hanging out with his wife and son, hiking the mountains of New England, kayaking the waters in and around Salem, Massachusetts, and snowboarding down mountains in search of magic powder. Follow Kirby on Twitter and App.net: @kirbyt. Tom Harrington is an independent iOS and Mac software developer and is available for contract work, technical conferences, and parties. He also  organizes iOS developer events in Colorado. Follow Tom on Twitter and App.net: @atomicbird.

Foreword xxv

Preface xxix

Acknowledgments xlv

About the Authors xlvii

 

Part I: Getting Started 1

 

Chapter 1: Your First App 3

Creating the Hello World Project 3

Getting Text on the Screen 11

Say Hello 13

Summary 19

 

Chapter 2: Getting Started with Xcode 21

The IDE 21

Workspace Window 22

Preferences 29

Developer Documentation 37

Editors 38

Project Settings 40

Schemes 42

Organizer 43

Other Xcode Tools 44

Summary 45

 

Chapter 3: Getting Started with Interface Builder 47

Interface Builder 47

How Does IB Work? 48

Getting Hands-On Practice with IB 49

Connecting Your NIB to Your Code 61

Storyboards 70

Summary 70

 

Chapter 4: Getting Started with Objective-C 71

What Is Objective-C? 71

Hands-On Practice with Objective-C 72

Memory Management 93

Summary 95

 

Chapter 5: Getting Started with Cocoa 97

The Cocoa Stack 97

Foundation 99

UIKit 112

Common Design Patterns in Cocoa 121

Summary 123

 

Chapter 6: Provisioning Your iPad 125

About the iOS Provisioning Portal 125

The Provisioning Process: A Brief Overview 127

Setting Up Your Development Machine 130

Setting Up Your Device 138

Using the iOS Provisioning Portal 141

Summary 149

 

Chapter 7: App Design 151

Defining Your App 151

A Sample App Charter 156

UI Design Considerations 158

Mockups 164

Prototyping 171

Summary 173

 

Part II: Building PhotoWheel 175

 

Chapter 8: Creating a Master-Detail App 177

Building a Prototype App 177

A Closer Look 183

A Tour of UISplitViewController 189

Summary 195

Exercises 196

 

Chapter 9: Using Table Views 197

First Things First 197

A Closer Look 201

Working with a Table View 203

Summary 233

Exercises 234

 

Chapter 10: Using Collection and Custom Views 235

Collection Views 235

Custom Views 246

A Wheel View 248

A Carousel View 256

A Photo Wheel View Cell 263

Summary 268

Exercises 268

 

Chapter 11: Using Touch Gestures 269

Touch Gestures Explained 269

Custom Touch Gestures 275

Summary 283

Exercises 283

 

Chapter 12: Adding Photos 285

Two Approaches 285

Using the Image Picker Controller 286

Summary 299

Exercises 299

 

Chapter 13: Data Persistence 301

The Data Model 301

Building the Model with Core Data 302

Using Core Data in PhotoWheel 312

Adding Custom Code to Model Objects 321

Using SQLite Directly 335

Summary 336

Exercises 336

 

Chapter 14: Storyboarding in Xcode 337

What Is a Storyboard? 337

Storyboarding PhotoWheel 341

Summary 357

Exercises 357

 

Chapter 15: View Controllers and Segues 359

Implementing a View Controller 359

Container View Controllers 364

Segue 369

Customizing the Pop Transitions 381

Summary 385

Exercises 385

 

Chapter 16: Building the Main Screen 387

Reusing Prototype Code 388

Displaying Photo Albums 406

Managing Photo Albums 417

A Better Photo Album Thumbnail 430

Adding Photos 434

Displaying Photos 439

Summary 446

Exercises 446

 

Chapter 17: Creating a Photo Browser 447

Using the Scroll View 447

Launching the Photo Browser 456

Adding Chrome Effects 468

Zooming 474

Deleting a Photo 480

Summary 488

Exercise 488

 

Chapter 18: Supporting Device Rotation 489

How to Support Rotation 489

Customized Rotation 495

Launch Images 513

Summary 515

Exercises 516

 

Chapter 19: Printing with AirPrint 517

How Printing Works 517

Adding Printing to PhotoWheel 519

Summary 523

Exercises 524

 

Chapter 20: Sharing with Others 525

Sending Email 525

Activity View Controller 537

Summary 540

Exercises 540

 

Chapter 21: Web Services 541

The Basics 541

Flickr 543

One More Thing 575

What’s Missing 576

Summary 577

Exercises 577

 

Chapter 22: Syncing with iCloud 579

Syncing Made Simple 579

iCloud Concepts 580

Device Provisioning, Revisited 582

iCloud Considerations for PhotoWheel 586

Updating PhotoWheel for iCloud 588

Syncing Photos with iCloud 592

Going Further with iCloud 600

Summary 603

Exercises 603

 

Chapter 23: Producing a Slideshow with AirPlay 605

External Display Options 605

App Requirements for External Displays 606

External Display API 606

Attaching an External Display 607

Adding a Slideshow to PhotoWheel 609

Managing External Displays 613

Advancing to the Next Photo 617

Adding Slideshow User Interface

Controls 620

Updating the Photo Browser 622

Finishing Up 623

Summary 624

Exercises 624

 

Chapter 24: Visual Effects with Core Image 625

Core Image Concepts 625

Introducing CIFilter 627

Image Analysis 630

Adding Core Image Effects to PhotoWheel 633

Summary 651

Exercises 651

 

Chapter 25: Going Universal 653

Why Go Universal? 653

Making a Universal App 655

Pitfalls 659

Summary 661

Exercises 662

 

Part III: The Finishing Touches 663

 

Chapter 26: Debugging 665

Understand the Problem 665

Debugging Concepts 666

Debugging in Xcode 667

Debugging Example: External Display Code 675

When You Really Need NSLog 679

Profiling Code with Instruments 681

Summary 686

 

Chapter 27: Distributing Your App 689

Distribution Methods 689

Building for Ad Hoc Distribution 690

Building for App Store Distribution 694

The App Store Process 698

App Information for the App Store 700

App Store Assets 702

Using iTunes Connect 703

Submitting the App 705

Going Further 706

Summary 706

 

Chapter 28: The Final Word 707

What’s Next 708

 

Appendix: Installing the Developer Tools 709

Membership Has Its Privileges 709

Joining the iOS Developer Program 710

Which Program Type Is Right for You? 711

What You Need to Register 712

Installing Xcode 714

 

Index 717

Erscheint lt. Verlag 30.5.2013
Reihe/Serie Learning
Zusatzinfo Illustrations
Verlagsort New Jersey
Sprache englisch
Maße 229 x 176 mm
Gewicht 1004 g
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
Technik Nachrichtentechnik
ISBN-10 0-321-88571-6 / 0321885716
ISBN-13 978-0-321-88571-5 / 9780321885715
Zustand Neuware
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