Understanding Images -

Understanding Images

Finding Meaning in Digital Imagery

Francis T. Marchese (Herausgeber)

Buch | Softcover
316 Seiten
2011 | Softcover reprint of the original 1st ed. 1995
Springer-Verlag New York Inc.
978-1-4613-8382-6 (ISBN)
106,99 inkl. MwSt
cross-disciplinary perspectives of its participants. For example, Marc de Mey, a psychologist, used threedimensional computer graphic ren- dering to reconstruct Masaccio's Trinity, in order to understand this early Renaissance painter's use of perspective; Thomas Hubbard, a photo journalist, engaged the entire audience in interactive image analysis; or Robert Williams, a computer scientist and musician, who performed Mussorgsky's Pictures at an Exhibition on a com- puter assisted classical guitar, demonstrating a guitarist's ability to translate simple gestures for enhanced sonic expression. Each paper in this proceedings is a point on the perceptual hori- zon. Together they form a Gestalt that organizes the visual land- scape, highlighting reconverging paths of art, science, and technology toward a future Renaissance. Just as the fifteenth century Renais- sance painter reinvented the technology of perspective to organize and represent images, future Renaissance communicators will rein- vent computer technology to help us better understand visual reality. This conference would have not been successful without support from a few dedicated individuals.
Specifically, I would like to thank Jean Coppola (conference coordinator), the NYC ACM SIGGRAPH board of directors, Dr. Carol Wolf (Chair, Computer Science Depart- ment), Kenneth Norz (Assistant Dean), Dr. Susan Merritt ( Dean, School of Computer Science and Information Systems), and the di- rector and staff of Pace University's Downtown Theater. 1.1 REFERENCES [1] Barlow, H., Blackmore,C. , and Weston-Smith, M. (Eds.) (1990). Images and Understanding. Cambridge:Cambridge University Press.

1 Editor’s Introduction.- 1.1 References.- 2 Lipstick on the Bulldog.- 2.1 Introduction.- 2.2 A Few Definitions.- 2.3 Why Collaboration is Hard to Do.- 2.4 Process, Tools, Product.- 2.5 Strategists or Service Bureaus.- 2.6 Education.- 2.7 Common Ground.- 3 Photographic Interpretation.- 3.1 Introduction.- 3.2 Questions and Answers.- 4 Cognitive Origins of Graphic Productions.- 4.1 Introduction.- 4.2 Pictographs and Symbols.- 4.3 Pictorial Space and Pictorial Devices.- 4.4 Conclusions.- 4.5 Acknowledgements.- 4.6 References.- 5 Automating Procedures for Generating Chinese Characters.- 5.1 Introduction.- 5.2 The Case for Chinese Characters.- 5.3 Introduction to Chinese Characters.- 5.4 Current Software Capabilities.- 5.5 The Path Based Bezier Curve Approach.- 5.6 References.- 6 Multimedia Representational Aids in Urban Planning Support Systems.- 6.1 Introduction.- 6.2 Challenges to Urban Planning Support Systems.- 6.3 Addressing the Challenges: Representational Aids.- 6.4 Input Aids.- 6.5 Output Aids.- 6.6 Application of Representational Aids: Rantoul, Illinois.- 6.7 Conclusions.- 6.8 Acknowledgements.- 6.9 References.- 7 Gesture Translation:Using Conventional Musical Instruments in Unconventional Ways.- 7.1 Introduction.- 7.2 The Need for Something Better.- 7.3 Gesture Translation.- 7.4 The Current System.- 7.5 An Example.- 7.6 Related Work.- 7.7 Limitations and Future Work.- 7.8 Conclusion.- 7.9 References.- 8 Visualization for Personal Information Systems.- 8.1 Introduction.- 8.2 Personal Information Systems.- 8.3 Personal Knowledge Space.- 8.4 Discussion.- 8.5 Summary and Future Research.- 8.6 References.- 9 Blazon Computer Graphic Notation.- 9.1 Overview and Background.- 9.2 Basic Terms and Definitions.- 9.3 The Marshalling of Arms.- 9.4 Summary of Blazon.- 9.5References.- 10 Masaccio’s Bag of Tricks.- 10.1 Introduction.- 10.2 The Perspective and Plan of Masaccio’s Trinity.- 10.3 Convincing Realism or Subtle Rhetoric Tricks?.- 10.4 Conclusion.- 10.5 Acknowledgements.- 10.6 References.- 11 Is Alligator Skin More Wrinkled Than Tree Bark?.- 11.1 Introduction.- 11.2 Benefits of This Research.- 11.3 Primary versus Secondary Properties of Objects.- 11.4 How to Think About Texture.- 11.6 Experiments on the Categorization of Texture Words.- 11.7 Conclusion.- 11.8 References.- 12 Variability and Universality in Human Image Processing.- 12.1 Introduction.- 12.2 Background.- 12.3 An Information Oriented Model for Understanding Imagery.- 12.4 References.- 13 Aesthetics and Nature.- 13.1 Introduction.- 13.2 Scientific Visualization as a Coherent Window into a (Fragmented) World.- 13.3 Spatial and Temporal (Dis)continuities.- 13.4 The Multiple Roles of the Visualization Expert.- 13.5 Case Studies.- 13.6 Conclusion.- 13.7 References.- 14 Crossroads in Virtual Reality.- 14.1 Introduction.- 14.2 The Meanings of Virtual Reality, Virtual Worlds, Virtual Environments.- 14.3 VR Projection Images Do Not Re-Present, They Tele-Present.- 14.4 References.- 15 Audio Display from the Simple Beep to Sonification and Virtual Auditory Environments.- 15.1 Introduction.- 15.2 Motivations for the Use of Audio.- 15.3 Auditory Perception.- 15.4 Auditory Scene Analysis.- 15.5 Detectability and Masking.- 15.6 The Psychology of Everyday Listening.- 15.7 Approaches and Applications of Audio Displays.- 15.8 Displaying Abstract Data: Sonification and Auralization.- 15.9 Virtual Auditory Worlds.- 15.10 Future Research.- 15.11 Implementation Issues.- 15.12 Conclusions.- 15.13 References.- 16 Contibutors.

Zusatzinfo XII, 316 p.
Verlagsort New York, NY
Sprache englisch
Maße 152 x 229 mm
Themenwelt Schulbuch / Wörterbuch Lexikon / Chroniken
Informatik Grafik / Design Desktop Publishing / Typographie
Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Theorie / Studium Algorithmen
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Mathematik / Informatik Mathematik Angewandte Mathematik
Naturwissenschaften Physik / Astronomie
Technik
Schlagworte computer visualization
ISBN-10 1-4613-8382-X / 146138382X
ISBN-13 978-1-4613-8382-6 / 9781461383826
Zustand Neuware
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