Mastering Xcode
Peachpit Press Publications (Verlag)
978-0-321-86162-7 (ISBN)
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After a tour of the Xcode tools suite, you’ll jump in by creating a basic Cocoa app and exploring the Xcode interface. You’ll learn how to manage your project, write and debug code, build user interfaces, and use version control. You’ll also learn to customize the build process, write and run unit tests, profile your code, and deploy your apps.
This book includes:
Detailed instruction, ample illustrations, and clear examples
Real-world guidance and advice
Insight into best practices from two Xcode experts
Emphasis on using Xcode’s streamlined interface for UI design, coding, testing, and debugging
Maurice Kelly has been a software engineer since leaving university in 2001. After spending a decade working on carrier-grade server software in C, C++, and Java, he decided to take a career departure and switched to developing Mac and iOS software. As well as being an eager consumer of all things tech, he has a passion for listening to and creating music. He lives with his wife and children just outside Dromara, a small village in the small country of Northern Ireland. Joshua Nozzi is a self-taught technologist who has been developing software for the Mac platform since Mac OS X 10.0 debuted. He’s been using Xcode since version 1 for publishing, increasing productivity, and building scientific research applications. He’s haunted several developer communities over the years, offering help and snark in equal measures. He loves to teach technology to others. Josh lives with his partner in southern Virginia, where he toils in obscurity, usually in sweatpants and little else.
1) Discovering Xcode Tools
2) Starting a Project
3) Navigating a Project
4) Getting Help
5) Creating User Interfaces
6) Adding Files to a Project
7) Writing Code with the Source Editor
8) Searching and Replacing
9) Basic Debugging and Analysis
10) Using the Data Model Editor
11) Customizing the Application Icon
12) Deploying an Application
13) Advanced Editing
14) Storyboarding
15) Automatic Reference Counting (ARC)
16) The Build System
17) Libraries, Frameworks, and Loadable Bundles
18) Workspaces
19) Debugging and Analysis in Depth
20) Unit Testing
21) Using Scripting and Preprocessing
22) Using Instruments
23) Source Code Management
Erscheint lt. Verlag | 1.8.2013 |
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Verlagsort | Berkeley |
Sprache | englisch |
Maße | 190 x 231 mm |
Gewicht | 690 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Technik ► Nachrichtentechnik | |
ISBN-10 | 0-321-86162-0 / 0321861620 |
ISBN-13 | 978-0-321-86162-7 / 9780321861627 |
Zustand | Neuware |
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