iOS 6 Development Unleashed - Robert McGovern

iOS 6 Development Unleashed

Developing Mobile Applications for Apple iPhone, iPad, and iPod Touch

(Autor)

Buch | Softcover
816 Seiten
2013
Sams Publishing (Verlag)
978-0-672-33617-1 (ISBN)
39,95 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Master state-of-the-art iOS 6 development for iPad, iPhone, and iPod touch! Packed with code, this is the only book that covers the full range of intermediate-to-advanced iOS development topics in tutorial/reference form. Expert author Kevin Languedoc follows the natural flow of application design, development, testing, and deployment, and reviews each essential design pattern and development model available for building world-class iOS 6 apps. Skipping "beginner content," Languedoc drills down to explain today's most powerful techniques, and illuminate iOS 69's most significant advances. iOS 6 Development Unleashed offers extraordinarily thorough coverage of iOS 6 app development techniques, and each iOS 6 layer: Core OS, Core Services, Media, and Cocoa Touch. Each of the following topics is covered in its own complete chapter: Templates, Storyboards, Windows, Bars, Data Views, Controls, Gesture Recognizers, Grand Central Dispatch, Block Objects, SQLite, XML, Accelerate, Core Bluetooth, External Accessories, Security Frameworks, Address Book, CFNetwork, CoreData, iCloud, Core Foundation, Core Location, Telephony, Newsstand, Quick Look, Store Kit, System Configuration, AV Foundation, Audio Units, Core Audio, Core Graphics, Image Graphics, CoreMIDI, Core Text, Core Video, ImageI/O, Quartz, Address Book Framework, Event Kit UI and Event Kit Framework, Printing, GameKit, iAd, UiKit, MapKit, Twitter, documents, file sharing, and more. For all experienced iOS developers, architects, and development team members.

Robert McGovern began programming in the dark mists of time with COBOL & Pascal. Thankfully he climbed out of that deep dark pit and found his way to Objective-C/Cocoa by way of C, Java, and Ruby. He spends his time as a stay at home dad, looking after a household of kids and cats. In his spare time he has reviewed & tech edited a number of Cocoa/Cocoa Touch related books, and maintains the server side of iDeveloper.tv & NSConference.com.

Part 1: What's New in the IOS 6 SDK

1. Core OS Layer

2. Core Services Layer

3. Media Layer

4. Cocoa Touch Layer

 

Part 2: Building IOS 6 Apps

5. Overview of IOS 6 application templates

6. Working with Storyboards

7. Working with Windows and Bars

8. Using Data Views

9. Working with Controls

10. Working with Gesture Recognizers

11. Understanding Grand Central Dispatch

12. Working with Block Objects

13. Using SQLite

14. Working with XML

 

Part 3: Core OS Layer

15. How To Use The Accelerate Framework

16. Discover the Core Bluetooth Framework

17. Gaining a Perspective on the External Accessories Framework

18. Diving in the Security Framework

 

Part 4: Core Services Layer

19. Using the Address Book Framework

20. Working with the CFNetwork Framework

21. Using the Core Data Framework

22. Using iCloud

23. Using the Core Foundation Framework

24. Using the Core Location Framework

25. Understanding the Telephony Framework

26. Working with the Newsstand Framework

27. Working with the Quick Look Framework

28. Diving into the Store Kit Framework

29. Understanding the System Configuration Framework

 

Part 5: Media Layer

30. Understanding the AVFoundation

31. Working with Audio Units

32. Using the Core Audio

33. The Core Graphics Framework

34. Using the Image Graphics Framework

35. Using the CoreMIDI Framework

36. Using the Core Text Framework

37. Using the Core Video Framework

38. Using ImageI/O

39. Diving into the GLKit and OpenGL ES

40. Working with the Media Player

41. Using the Quartz Framework

 

Part 6: Cocoa Touch Layer

42. Using the Address Book Framework

43. Using Event Kit UI and Event Kit Framework

44. Using the Game Kit

45. Using the iAd Framework

46. Using the UIKit Framework

47. Using Printing

48. Using the Twitter Framework

49. Using the Map Kit Framework

50. Working with Documents

51. Using File Sharing

 

Part 7: Appendix

A. Objective-C Primer

B. XCode Primer

Erscheint lt. Verlag 28.11.2013
Verlagsort Indianapolis
Sprache englisch
Maße 178 x 232 mm
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
Technik Nachrichtentechnik
ISBN-10 0-672-33617-0 / 0672336170
ISBN-13 978-0-672-33617-1 / 9780672336171
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
für jeden klar und verständlich

von Uwe Albrecht

Buch | Softcover (2023)
Markt + Technik Verlag
19,95