Virtual Reality & Augmented Reality in Industry (eBook)

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2012 | 2011
200 Seiten
Springer Berlin (Verlag)
978-3-642-17376-9 (ISBN)

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'Virtual Reality & Augmented Reality in Industry' collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc.

The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering.

Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.

Title Page 3
Copyright Page 4
Preface 5
Table of Contents 7
Contributors 9
Design and VR/AR-based Testing of Advanced Mechatronic Systems 14
1 Virtual Prototyping in the Product Innovation Process 14
2 Virtual Reality (VR) and Augmented Reality (AR) 18
3 Up-to-date Applications of VR and AR in Industry 20
3.1 Composing Mechatronic Systems in VR 21
3.2 Virtual Prototyping of Headlight Systems 23
3.3 AR in Vehicle Prototyping 25
4 From Mechatronics to Self-Optimization 27
5 Design of Advanced Mechatronic Systems 31
5.1 Domain-Spanning Specification of the Principle Solution 32
5.2 Managing the Development Process 34
6 AR- and VR-based Testing of Advanced Mechatronic Systems 36
6.1 AR-based Visual Analysis of the Convoy Behavior 36
6.2 Realization of the Augmented Reality System 40
6.3 VR-based Visual Analysis of the RailCab Undercarriage 41
6.4 Test Bed of the Undercarriage 42
6.5 Virtual Reality Application for Visualization 43
6.6 Visual Analysis of the Behavior 45
7 Conclusion 48
References 48
From Space to the Forest and to Construction Sites: Virtual Testbeds Pave the Way for New Technologies 51
1 Introduction 51
2 Simulator Applications in Space 53
2.1 The Simulation of the International Space Station 54
2.2 The Virtual Human 55
2.3 The Concept of Anthropomorphic Multi-agent-Systems 56
3 The Virtual Forest 58
3.1 Forest Planning 59
3.2 “Technical Production” in the Forest 60
3.3 Advanced Working Machine Simulation 63
4 Conclusion 64
References 64
Collaborative Virtual Assembly Operation Simulation and Its Application 67
1 Introduction 67
2 Related Works 68
2.1 CVA 68
2.2 Grid 69
3 Function Requirements of Product Collaborative Assembly Simulation 70
4 Enabling Technologies of Collaborative Virtual Assembly 72
4.1 Virtual Reality Supporting Platform 72
4.1.1 Large Scale Scene Rendering 72
4.1.2 High Effective Collision Detection Method 75
4.2 Collaborative Virtual Assembly Modeling Technology 77
4.2.1 Product Representation for Collaborative Virtual Assembly 77
4.2.2 Virtual Assembly Tool Modeling and Operation 78
4.3 Product Data Pre-process and Management 79
4.3.1 Acquisition and Pre-process of Product Data 79
4.3.2 Saving and Accessing Data 80
4.3.3 Data Protection 80
4.4 Multi-user Collaboratively Interactive Operation Technology 81
4.4.1 Virtual User Models 81
5 Applications of CVA System 83
5.1 Two Solutions of Collaborative Virtual Assembly 83
5.1.1 An HLA/RTI -based Collaborative Virtual Assembly 83
5.1.2 A Solution Based on Grid 84
5.2 DPVAE of Application in Car Model Collaborative Verification 86
5.2.1 Product Data Transform from CATIA to DPVAE 86
5.2.2 Create Collaborative Virtual Environment 86
5.2.3 Co-operating Assembly the Car in Virtual Environment 87
5.3 VAGrid of Application in Assembly Workstation Simulation 88
5.3.1 Register and Logon for Users 88
5.3.2 Preparation for Simulation Initialization 88
5.3.3 Simulation Task Initialization 89
5.3.4 Multi-user Collaborative Assembly Operation 90
6 Conclusion and Future Work 90
References 91
Integration of Realtime Ray Tracing into Interactive Virtual Reality Systems 95
1 Introduction 96
2 The Realtime Ray Tracing Engine “RTfact” 97
3 The Ray Tracing Scene Graph “RTSG” 98
4 The Distribution Framework “URay” 98
5 Integrating Ray Tracing into a VR System 99
6 Conclusions and Future Work 100
References 101
Instantreality — A Framework for Industrial Augmented and Virtual Reality Applications 103
1 Instantreality VR System 103
1.1 Clustering and Distributed Rendering 104
1.2 Semantic Modelling 105
1.3 Interactive VR with Multi-touch 105
2 Instantreality AR system 106
2.1 Robust and Markerless Tracking 107
2.2 Augmented Reality Embedded Systems 108
3 Conclusion 109
References 110
Interactive Simulation Data Exploration in Virtual Environments 112
1 Introduction 112
2 VR-based Simulation Data Exploration 114
2.1 A Hybrid Visualization Environment 114
2.2 Scheduling Techniques 116
2.3 Interactive Particle Tracing 118
2.4 Interactive Feature Definition 119
3 VR-based Process Exploration 121
3.1 Distributed Simulation Platform 123
3.2 Meta Data Model 124
3.3 Asserting Interactivity 126
3.4 Explorative Analysis of Multiple Data Sets 126
3.5 Linking Visualizations 127
4 Conclusion 127
References 128
Digital Olympic Museum and Sports Simulation 131
1 Introduction 131
2 Digital Olympic Museum 132
2.1 System Structure 133
2.2 Storytelling in DOM 135
2.3 Modeling and Rendering of DOM 136
2.4 Experimental Results 137
3 Virtual Reality Based Sports Simulation 138
3.1 Main Functionalities and Key Technologies 138
3.2 Typical Prototypes 138
4 Conclusion and Future Work 140
References 141
Research on Key Technologies of Full Mission Navigation Simulation System 143
1 Introduction 143
2 Key Technologies 144
2.1 Architecture of Full Mission Navigation Simulation System 144
2.2 Ship Hydrodynamic Mathematic Model 147
2.3 Visual System 148
2.4 Mimic Ship Bridge and Equipments 150
3 Conclusion 151
References 152
Virtual Assembly Environment for Product Design Evaluation and Workplace Planning 157
1 Introduction 157
1.1 Trends of digital technology 157
1.2 Background for building up virtual assembly environment 158
1.3 Goal of building up virtual assembly environment 159
1.4 Three levels for assembly process oriented evaluation 159
2 System architecture of virtual assembly environment system 160
3 Key points for implementing virtual assembly environment 160
3.1 VR application oriented general software development platform 161
3.2 Model descriptions in virtual assembly environment 162
3.3 Virtual assembly operation based on constraint and degree of freedom analysis 165
3.4 Multiple interaction mode in virtual assembly environment 166
3.5 Ergonomic evaluation for user’s assembly operation 167
4 Applications 168
5 Future Works 170
References 170
Numerically Controlled Virtual Models for Commissioning, Testing and Training 172
1 Motivation 172
2 Virtual Models in the Product Life Cycle 173
3 Creating Virtual Models from Existing Data 173
4 Functional Tests on the Virtual Model 174
5 Connecting a Real Control System with the Virtual Model 176
6 Operator Training in the Virtual Environment 176
7 Virtual-Interactive Product Presentation Supports Sales 177
References 177
Virtual Reality Boosting Automotive Development 180
1 Virtual Engineering vs. Virtual Reality 180
2 Widely Application of Virtual Reality Technology in Automotive Companies over the World 182
3 Application Status of Virtual Reality in Chinese Automotive Industry 182
4 Virtual Reality Boosting Car Development 184
5 More VR Technologies Required by Chinese Automotive Industry 185
6 Approaches for VR Technology Better Satisfying the Needs of Automotive Industry 186
7 Conclusion 187
References 188
Potentials of Innovative Technologies within the Scope of Complex Products and Services 190
1 Introduction 190
2 Initial Business Case as Decision Basis 191
3 Key Success Factors for Introducing New Technologies 192
4 Choosing the Right Technology 193
5 Exemplary Usage of Innovative Technologies within the Scope of Complex Products and Services 195
5.1 Virtual Reality for Training of Complex Products 195
5.2 Virtual Reality for Process Visualisation 196
5.3 Mobile Computing for Preventive Maintenance 197
6 Summary 197
References 198
From Immersive Engineering to Selling and Teaching 200
1 Introduction 200
2 The Technology 201
2.1 Immersion 201
2.2 Interaction 201
2.3 Software 202
3 Immersive Engineering 203
4 Immersive Selling 203
5 Immersive Teaching 204
6 Technology 205
7 Outlook 206
References 206
Index 208

Erscheint lt. Verlag 2.1.2012
Zusatzinfo 200 p. 150 illus.
Verlagsort Berlin
Sprache englisch
Themenwelt Mathematik / Informatik Informatik
Technik Bauwesen
Schlagworte Innovative human-machine design • SJUP • virtual assembly • virtual factory • Virtual Reality and Augmented Reality (VR/AR)
ISBN-10 3-642-17376-4 / 3642173764
ISBN-13 978-3-642-17376-9 / 9783642173769
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