Digital Modeling of Material Appearance -  Julie Dorsey,  Holly Rushmeier,  Francois Sillion

Digital Modeling of Material Appearance (eBook)

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2010 | 1. Auflage
336 Seiten
Elsevier Science (Verlag)
978-0-08-055671-0 (ISBN)
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Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.

This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.

Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a how to guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.

Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.

ABOUT THE AUTHORS
Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Fran?ois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rh?ne-Alpes research center.

* First comprehensive treatment of the digital modeling of material appearance,
* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer,
* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance.
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "e;how to"e; guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Francois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhone-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

Front Cover 1
Digital Modeling of Material Appearance 2
Copyright Page 5
Table of Contents 6
Acknowledgments 10
Chapter 1. Introduction 12
Chapter 2. Background 16
2.1 Light 18
2.2 Human Perception and Judgments 23
2.3 Image Synthesis 32
2.4 Summary and Further Reading 35
Chapter 3. Observation and Classification 38
3.1 A Tour of Materials 39
3.2 Examples of Modeling Classes of Materials 55
Chapter 4. Mathematical Terms 58
4.1 Energy as a Function of Time, Position, and Direction 59
4.2 Radiance 65
4.3 Reflectance and BRDF 66
Chapter 5. General Material Models 72
5.1 Reflection and Refraction from a Smooth Surface 73
5.2 Empirical Models 80
5.3 Analytical First Principles Models 94
5.4 Simulation from First Principles 104
5.5 Spectral Effects 106
5.6 Other Effects 108
5.7 Scattering in Volumes 112
5.8 Spatial Variations 131
Chapter 6. Specialized Material Models 134
6.1 Natural Organic Materials 135
6.2 Natural: Inorganic 155
6.3 Materials in Manufactured Goods 158
Chapter 7. Measurement 172
7.1 Traditional Measurement 173
7.2 Image-Based BRDF Measurements of Sample Materials 180
7.3 Measurement of Existing Objects 185
7.4 Simultaneous Shape and Reflectance Capture 193
7.5 Small-Scale Geometric Structures 194
7.6 Alternative Representations 199
7.7 Subsurface Scattering and Volumetric Media 200
7.8 Additional Dimensions 202
Chapter 8. Aging and Weathering 204
8.1 Weathering Taxonomy 204
8.2 Simulation of Weathering Effects 218
8.3 Replication of Aged Appearance 231
8.4 Capture, Analysis, and Transfer of Effects 233
Chapter 9. Specifying and Encoding Appearance Descriptions 238
9.1 Practical Techniques for Appearance Specification 238
9.2 Encoding Local Appearance Attributes 246
9.3 Association of Material and Shape 249
Chapter 10. Rendering Appearance 254
10.1 An Overview of Image Creation Techniques 254
10.2 Simulating Global Illumination 262
10.3 Rendering Local Appearance 275
10.4 Color and Tone 281
10.5 Precomputed Rendering Elements 284
Bibliography 288
Index 314

Erscheint lt. Verlag 21.7.2010
Sprache englisch
Themenwelt Sachbuch/Ratgeber
Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Software Entwicklung
Informatik Weitere Themen CAD-Programme
Technik Bauwesen
ISBN-10 0-08-055671-X / 008055671X
ISBN-13 978-0-08-055671-0 / 9780080556710
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