Computers in the Human Interaction Loop (eBook)

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2009 | 2009
XXII, 376 Seiten
Springer London (Verlag)
978-1-84882-054-8 (ISBN)

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This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services.

The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.


This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services.The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.

Preface 6
The CHIL Consortium 8
Acknowledgments 9
Contents 14
List of Figures 17
List of Tables 20
The CHIL Vision and Framework 22
1 Computers in the Human Interaction Loop 23
Perceptual Technologies 27
2 Perceptual Technologies: Analyzing the Who, What, Where of Human Interaction 28
3 Person Tracking 30
3.1 Goals and Challenges 31
3.2 Difficulties and Lessons Learned 33
3.3 Results and Highlights 34
References 39
4 Multimodal Person Identification 42
4.1 Speaker Identification 44
4.2 Face Identification 44
4.3 Multimodal Person Identification 47
4.4 Lessons Learned 47
References 49
5 Estimation of Head Pose 51
5.1 Single-Camera Head Pose Estimation 52
5.2 Multicamera Head Pose Estimation 54
5.3 Conclusion and Future Work 58
References 59
6 Automatic Speech Recognition 61
6.1 The ASR Framework in CHIL 62
6.2 ASR Preprocessing Steps 64
6.3 Main ASR Techniques and Highlights 66
6.4 An ASR System Example 70
6.5 Experimental Results 72
6.6 Conclusions and Discussion 73
References 74
7 Acoustic Event Detection and Classification 78
7.1 Acoustic Event Classification 79
7.2 Acoustic Event Detection 83
7.3 Demonstrations of Acoustic Event Detection 88
7.4 Conclusions and Remaining Challenges 90
References 90
8 Language Technologies: Question Answering in Speech Transcripts 91
8.1 Question Answering 92
8.2 Question Answering: From Written to Spoken Language 93
8.3 Fast Question Answering 95
8.4 The QAST 2007 Evaluation 98
8.5 Conclusions and Discussion 101
References 102
9 Extracting Interaction Cues: Focus of Attention, Body Pose, and Gestures 103
9.1 From Head Pose to Focus of Attention 104
9.2 Determining Focus of Attention in Dynamic Environments 105
9.3 Tracking Body Pose 106
9.4 Pointing Gesture and Hand-Raising Detection 107
9.5 Detection of Fine-Scale Gestures 108
References 109
10 Emotion Recognition 110
10.1 Emotion Recognition for the Socially Supportive Workspaces Scenario 111
10.2 Emotion Recognition for the Connector Agent Scenario 114
10.3 Discussion 117
10.4 Conclusion 120
References 120
11 Activity Classification 121
11.1 Visual Activities Recognition in a Smart-Room Environment Using a Probabilistic Syntactic Approach 122
11.2 Person Activity Classification Using Gestures 123
11.3 Activity Recognition and Room-Level Tracking in an Office Environment 128
11.4 Conclusion 131
References 132
12 Situation Modeling 134
12.1 Defining Concepts: Role, Relation, Situation, and Situation Network 135
12.2 Implementations of the Situation Model 138
12.3 Perspective: Automatic Acquisition and Adaptation of Situation Models Based on User Feedback 143
12.4 Conclusion 143
References 144
13 Targeted Audio 146
References 154
14 Multimodal Interaction Control 155
14.1 Interaction Control in Spoken Dialog Systems 156
14.2 Multimodal Output and Interaction Control 162
References 167
15 Perceptual Component Evaluation and Data Collection 170
15.1 CHIL Data Overview 172
15.2 CHIL Corpus Annotations 180
15.3 CHIL Evaluations Overview 183
15.4 Conclusions 186
References 186
Services 188
16 User-Centered Design of CHIL Services: Introduction 189
16.1 Methodology 192
16.2 Methodological Issues 193
16.3 Overview of Part III 194
References 195
17 The Collaborative Workspace: A Co-located Tabletop Device to Support Meetings 197
17.1 RelatedWork 198
17.2 User-Centered Design of a Tabletop Interface 201
17.3 Initial User Study: Whiteboard as Mock-up 201
17.4 The Collaborative Workspace: First Design 206
17.5 The Second User Study 207
17.6 Re-Thinking the CollaborativeWorkspace 210
17.7 The Collaborative Workspace: Second Design 211
17.8 The Third User Study 211
References 214
18 The Memory Jog Service 216
18.1 The AIT Memory Jog Service for Meeting, Lecture and Presentation Support 216
18.2 The UPC Memory Jog Service 229
References 242
19 The Connector Service: Representing Availability for Mobile Communication 244
19.1 The Always-OnWorld: Benefits and Burdens of Mobile Communication 244
19.2 The Connector: Representing the Receiver’s Plans to the Sender 245
19.3 Situated Aspects of Availability 249
19.4 New Communication Modalities: Implicit Availability Representations 258
19.5 Conclusions 262
References 264
20 Relational Cockpit 266
20.1 Prototype 267
20.2 Evaluation 270
20.3 Results 273
20.4 Conclusion and Lessons Learned 276
References 278
21 Automatic Relational Reporting to Support Group Dynamics 280
21.1 Background and RelatedWork 280
21.2 The Survival Task Experiment 282
21.3 The Functional Role-Coding Scheme 283
21.4 The Survival Task Corpus 285
21.5 Automatic Detection of Functional Roles 285
21.6 From Coding Scheme to Relational Reports 286
21.7 Conclusion 288
References 289
The CHIL Reference Architecture 291
22 Introduction 292
22.1 Motivation for the CHIL Software Architecture 292
22.2 RelatedWork 293
22.3 Benefits of the CHIL Reference Architecture 294
22.4 The CHIL Architecture and the Demands of Perceptual Systems 294
22.5 Overview of Part IV Chapters 295
References 297
23 The CHIL Reference Model Architecture for Multimodal Perceptual Systems 298
23.1 The CHIL Layer Model 298
23.2 Brief Layer Description 299
24 Low-Level Distributed Data Transfer Layer: The ChilFlow Middleware 304
24.1 Flows 305
24.2 ChilFlow’s Architecture 307
24.3 Programming Interface 308
24.4 Comparison with the NIST Smart Data Flow System 311
References 312
25 Perceptual Component Data Models and APIs 313
25.1 Plug-and-Play Perceptual Components 313
25.2 The CHIL Compliance 314
25.3 Data Models and Interfaces 315
25.4 Body Tracker Exchange Experience 317
26 Situation Modeling Layer 320
26.1 Principles of Situation Modeling 321
26.2 Perspective of Situation Modeling Developers 323
26.3 Architecture and Key Abstractions 325
26.4 Situation Modeling Framework 327
References 329
27 Ontological Modeling and Reasoning 330
27.1 The CHIL Ontology 332
27.2 The CHIL OWL API 335
27.3 The Zhi# Programming Language 338
27.4 Conclusion 343
References 344
28 Building Scalable Services: The CHIL Agent Framework 346
28.1 The CHIL Agent Infrastructure 346
28.2 Intelligent Messaging 350
28.3 Pluggable Behaviors 351
28.4 Scalable Services 352
28.5 Autonomy 354
28.6 Directory Service 356
28.7 Conclusion 356
References 356
29 CHIL Integration Tools and Middleware 358
29.1 SITCOM: Situation Composer 359
29.2 CHiLiX: The Eventing Middleware for Context-aware Applications 363
29.3 Designing with SITCOM: Connector Service Scenario 364
29.4 Conclusion 367
References 369
Beyond CHIL 370
30 Beyond CHIL 371
30.1 Perceptual Technologies 371
30.2 CHIL, A Family of Services 374
30.3 From CHIL to CHHIL Services 374
Index 376

Erscheint lt. Verlag 5.4.2009
Reihe/Serie Human–Computer Interaction Series
Human–Computer Interaction Series
Zusatzinfo XXII, 376 p.
Verlagsort London
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Technik Elektrotechnik / Energietechnik
Schlagworte Cognition • Control • Design • detection • Emotion • emotion recognition • Human Computer Interaction • Human-Computer Interaction (HCI) • Intelligent Environments • interaction • Interface • Memory • Modeling • multimodal interaction • Multimodal Interfaces • Ontology • Perception of Humans • Speech Recognition
ISBN-10 1-84882-054-2 / 1848820542
ISBN-13 978-1-84882-054-8 / 9781848820548
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