Design Computing and Cognition '08 (eBook)

Proceedings of the Third International Conference on Design Computing and Cognition
eBook Download: PDF
2008 | 2008
XIII, 736 Seiten
Springer Netherlands (Verlag)
978-1-4020-8728-8 (ISBN)

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The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.

JOHN GERO is a Research Professor at the Krasnow Institute of Advanced Study and at the Volgenau School of Information Technology and Engineering, George Mason University and a Visiting Professor at the Massachusetts Institute of Technology. Formerly he was Professor of Design Science and Co-Director of the Key Centre of Design Computing and Cognition, at the University of Sydney. He is the author or editor of 43 books and over 550 papers in the fields of design science, design computing, artificial intelligence, computer-aided design, design cognition and cognitive science. He has been a Visiting Professor of Architecture, Civil Engineering, Mechanical Engineering, Computer Science or Cognitive Science at MIT, UC-Berkeley, UCLA, Columbia and CMU in the USA, at Strathclyde and Loughborough in the UK, at INSA-Lyon and Provence in France and at EPFL-Lausanne in Switzerland. His former doctoral students are professors in the USA, UK, Australia, India, Japan, Korea, Singapore and Taiwan.

He has been the recipient of many excellence awards including the Harkness Fellowship, two Fulbright Fellowships, two SRC Fellowships and various named chairs. He is on the editorial boards of numerous journals related to design science, computer-aided design, artificial intelligence and knowledge engineering and is the chair of the international conference series Artificial Intelligence in Design, the new conference series Design Computing and Cognition and the international conference series Computational Models of Creative Design.


The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.

JOHN GERO is a Research Professor at the Krasnow Institute of Advanced Study and at the Volgenau School of Information Technology and Engineering, George Mason University and a Visiting Professor at the Massachusetts Institute of Technology. Formerly he was Professor of Design Science and Co-Director of the Key Centre of Design Computing and Cognition, at the University of Sydney. He is the author or editor of 43 books and over 550 papers in the fields of design science, design computing, artificial intelligence, computer-aided design, design cognition and cognitive science. He has been a Visiting Professor of Architecture, Civil Engineering, Mechanical Engineering, Computer Science or Cognitive Science at MIT, UC-Berkeley, UCLA, Columbia and CMU in the USA, at Strathclyde and Loughborough in the UK, at INSA-Lyon and Provence in France and at EPFL-Lausanne in Switzerland. His former doctoral students are professors in the USA, UK, Australia, India, Japan, Korea, Singapore and Taiwan. He has been the recipient of many excellence awards including the Harkness Fellowship, two Fulbright Fellowships, two SRC Fellowships and various named chairs. He is on the editorial boards of numerous journals related to design science, computer-aided design, artificial intelligence and knowledge engineering and is the chair of the international conference series Artificial Intelligence in Design, the new conference series Design Computing and Cognition and the international conference series Computational Models of Creative Design.

Preface; List of Reviewers; SHAPE GRAMMARS;
Automating the Creation of Shape Grammar Rules, by Seth Orsborn, Jonathan Cagan and Peter Boatwright; Ontologies and Shape Grammars: Communication Between Knowledge-Based and Generative Systems, by François Grobler, Ajla Aksamija, Hyu,aoo Kim, Ramesh Krishnamurti, Kui Yue and Casey Hickerson; Categorisation of Designs According to Preference Values for Shape Rules, by Sungwoo Lim, Miquel Prats, Scott Chase and Steve Garner; A Technique for Implementing a Computation-Friendly Shape Grammar Interpreter, by Kui Yue and Ramesh Krishnamurti; Approximating Shapes with Topologies, by Djordje Krstic; DESIGN COGNITION – 1;
Diagrams as a Tool in the Design of Information Systems, by Jeffvey Nickerson, James Corter, Barbara Tversky, Doris Zahner and Yun Jin Rho; Form as a Visual Encounter: Using Eye Movement Studies for Design Reasoning, by Ameya Athavankar; The Role of Immersivity in Three-Dimensional Mental Rotation, by Maria Kozhevnikov and Jodie Royan; Comprehension of Layout Complexity: Effects of Architectural Expertise and Mode of Presentation, by Christoph Holscher and Ruth Conroy Dalton; KNOWLEDGE-BASED DESIGN;
Guitar Hero: A Knowledge-Based System to Support Creativity in the Design and Manufacturing of Electric Guitars, by Stefania Bandini, Andrea Bonomi and Fabio Sartori; Discovering Implicit Constraints in Design, by Madan Mohan Dabbeeru and Amitabha Mukerjee; Capturing Collaborative Design Decisions and Rationale, by Janet Burge and James Kiper; Setting Up The Situated Function-Behaviour-Structure Framework For User-Centered Software Design, by Matthias UJacker and Alexander Zeier; Empirical Examination of the Functional Basis and Design Repository, by Benjamin Caldwell, Chiradeep Sen, Gregory Mocko, Joshua Summers and Georges Fadel; SKETCHING, DIAGRAMS AND VISUALIZATION;
Is There Anything to Expect from 3D CAAD Views in Sketching Support Tools?, by Françoise D arses,Anais Mayeur, Catherine Elsen and Pierre Leclercq; Idea Development Can Occur Using Imagery Only, by Zafar Bilda and John Gero; Reaching Out in the Mind's Space, by Uday Athavankar, Prasad Bokil, Guruprasad Kuppu Rao, Rajendra Patsute and Susmita Sharma; From Diagrams to Design: Overcoming Knowledge Acquisition Barriers for Case Based Reasoning in Design, by Michael Helms and Ashok Goel; Unraveling Complexity: A Computational Approach for the Generation of All Underlying Structures of Three-Dimensional Shapes with an n-Fold Symmetry Axis, by Athanassios Econornou and Thomas Grasl; DESIGN CREATIVITY;
Compound Analogical Design: Interaction Between Problem Decomposition and Analogical Transfer in Biologically Inspired Design, by Swaroop Vattam, Michael Helms and Ashok Goel; A Model of Creative Design Using Collaborative Interactive Genetic Algorithms, by Amit Banerjee, Juan Quiroz and Sushi1 Louis; An Evolutionary Process Model for Design Style Imitation, by Andrés Ghez de Silva Garza and Arám Zamora Lores; DESIGN COGNITION – 2;
Using Design Paradigms to Evaluate the Collaborative Design Process of Traditional and Digital Media, by Hsien-Hui Tang and Yu-Ying Lee; An Empirical Investigation of Affordances and Conventions, by Jeremiah Still and Veronica Dark Novices' Satisfactory Design: Some Implications for Performance and Satisficing in Character Design, by Tsai-Yun Mou and Chun-Heng Ho; Roles of Negotiation Protocol and Strategy in Collaborative Design, by Yan Jin and Mathieu Geslin; DESIGN SUPPORT;
Ontology-Based Process Modelling for Design Optimization Support, by Franz Maier, Arndt Muehlenfeld, Markus Stumptner and Wolfgang Mayer; Learning Symbolic Formulations in Design Optimization, by Somwrita Sarkar, Andy Dong and John Gero; Automating the Conceptual Design Process: From Black-Box To Component Selection, by Tolga Kurtoglu, Albert Swantner and Matthew Campbell; A Case Study of Computing Appraisals in Design Text, by Xiong

Erscheint lt. Verlag 27.9.2008
Zusatzinfo XIII, 736 p.
Verlagsort Dordrecht
Sprache englisch
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen CAD-Programme
Technik Architektur
Schlagworte 3D • algorithms • Architecture • Archive • Artificial Intelligence • CAD Futures • cognitive processes • Communication • Complexity • Design • design, computing and cognition • information system • Layout • Ontology • Optimization • Sketch • sketching • Visualization
ISBN-10 1-4020-8728-4 / 1402087284
ISBN-13 978-1-4020-8728-8 / 9781402087288
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