Sams Teach Yourself iOS 5 Application Development in 24 Hours - John Ray

Sams Teach Yourself iOS 5 Application Development in 24 Hours

(Autor)

Buch | Softcover
800 Seiten
2012 | 3rd edition
Sams Publishing (Verlag)
978-0-672-33576-1 (ISBN)
44,85 inkl. MwSt
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In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iOS development tasks.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

By the Way notes present interesting information related to the discussion.

 

Did You Know? tips offer advice or show you easier ways to perform tasks.

 

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color—figures and code appear as they do in Xcode



Covers iOS 5.0 and up
Learn to navigate the Xcode 4.2+ development environment
Prepare your system and iDevice for efficient development
Get started quickly with Apple’s Objective-C and Cocoa Touch
Understand the Model-View-Controller (MVC) development paradigm
Visually design and code interfaces using Xcode Storyboards, Segues, and the iOS Object Library
Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
Read and write preferences and data, and create System Settings plug-ins
Use the iOS media playback and recording capabilities
Take photos and manipulate graphics with Core Image
Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
Integrate online services using Twitter, Email, Web Views, and Google Maps
Create universal applications that run on both the iPhone and iPad
Write background-aware multitasking applications
Trace and debug your applications as they run

Covers iOS 5, Xcode 4.2+, Storyboards, iPhone, iPad, and More!

Additional files and updates available online



 

http://teachyourselfios.com

John Ray is currently serving as a Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Teach Yourself iPad Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.   You can visit his website at http://teachyourselfios.com or follow him on Twitter at #iOSIn24.  

Introduction    1

Who Can Become an iOS Developer?    2

Who Should Use This Book?    2

What Is (and Isn’t) in This Book?    3

HOUR 1: Preparing Your System and iDevice for Development    5

Welcome to the iOS Platform.    5

Becoming an iOS Developer    9

Creating and Installing a Development Provisioning Profile    14

Running Your First iOS App.    19

Developer Technology Overview.    20

Further Exploration    22

Summary    23

Q&A    23

Workshop.    24

HOUR 2: Introduction to Xcode and the iOS Simulator     25

Using Xcode    25

Using the iOS Simulator    51

Further Exploration    56

Summary    57

Q&A    57

Workshop.    58

HOUR 3: Discovering Objective-C: The Language of Apple Platforms     59

Object-Oriented Programming and Objective-C    59

Exploring the Objective-C File Structure.    64

Objective-C Programming Basics    73

Memory Management and ARC.    83

Further Exploration    86

Summary    86

Q&A    87

Workshop.    88

HOUR 4: Inside Cocoa Touch     89

What Is Cocoa Touch?    89

Exploring the iOS Technology Layers    91

Tracing the iOS Application Life Cycle    97

Cocoa Fundamentals    99

Exploring the iOS Frameworks with Xcode    108

Further Exploration    113

Summary    113

Q&A    114

Workshop    114

HOUR 5: Exploring Xcode’s Interface Builder     117

Understanding Interface Builder    117

Creating User Interfaces    123

Customizing the Interface Appearance    129

Connecting to Code    133

Further Exploration    142

Summary    143

Q&A    144

Workshop    144

HOUR 6: Model-View-Controller Application Design     147

Understanding the Model-View-Controller Paradigm    147

How Xcode Implements MVC.    149

Using the Single View Application Template    154

Further Exploration    171

Summary    172

Q&A    172

Workshop    172

HOUR 7: Working with Text, Keyboards, and Buttons     175

Basic User Input and Output    175

Using Text Fields, Text Views, and Buttons    177

Further Exploration    200

Summary    201

Q&A    202

Workshop    202

HOUR 8: Handling Images, Animation, Sliders, and Steppers     205

User Input and Output    205

Creating and Managing Image Animations, Sliders, and Steppers    207

Further Exploration    227

Summary    228

Q&A    228

Workshop    229

HOUR 9: Using Advanced Interface Objects and Views     231

User Input and Output (Continued)    231

Using Switches, Segmented Controls, and Web Views    236

Using Scrolling Views    252

Further Exploration    258

Summary    259

Q&A    259

Workshop    260

HOUR 10: Getting the User’s Attention     261

Alerting the User    261

Exploring User Alert Methods.    271

Further Exploration    288

Summary    289

Q&A    289

Workshop    290

HOUR 11: Implementing Multiple Scenes and Popovers     291

Introducing Multiscene Storyboards    292

Understanding the iPad Popover.    309

Using a Modal Segue    319

Using a Popover.    328

Further Exploration    334

Summary    335

Q&A    335

Workshop    336

HOUR 12: Making Choices with Toolbars and Pickers     337

Understanding the Role of Toolbars.    337

Exploring Pickers    341

Using the Date Picker    349

Using a Custom Picker    364

Further Exploration    380

Summary    381

Q&A    381

Workshop    382

HOUR 13: Advanced Storyboards Using Navigation and Tab Bar Controllers     385

Advanced View Controllers    386

Exploring Navigation Controllers    388

Understanding Tab Bar Controllers    393

Using a Navigation Controller    398

Using a Tab Bar Controller    407

Further Exploration    417

Summary    417

Q&A    418

Workshop    419

HOUR 14: Navigating Information Using Table Views and Split View Controllers     421

Understanding Tables    422

Exploring the Split View Controller (iPad Only).    430

A Simple Table View Application    433

Creating a Master-Detail Application    443

Further Exploration    460

Summary    460

Q&A    461

Workshop    461

HOUR 15: Reading and Writing Application Data     463

iOS Applications and Data Storage    463

Data Storage Approaches    465

Creating Implicit Preferences    473

Implementing System Settings    479

Implementing File System Storage    492

Further Exploration    500

Summary    501

Q&A    501

Workshop    502

HOUR 16: Building Rotatable and Resizable User Interfaces     503

Rotatable and Resizable Interfaces    503

Creating Rotatable and Resizable Interfaces with Interface Builder.    508

Reframing Controls on Rotation    513

Swapping Views on Rotation    521

Further Exploration    527

Summary    527

Q&A    528

Workshop    529

HOUR 17: Using Advanced Touches and Gestures     531

Multitouch Gesture Recognition    532

Using Gesture Recognizers    534

Further Exploration    553

Summary    554

Q&A    554

Workshop    554

HOUR 18: Sensing Orientation and Motion     557

Understanding Motion Hardware    558

Accessing Orientation and Motion Data    560

Sensing Orientation    564

Detecting Tilt and Rotation    568

Further Exploration    579

Summary    580

Workshop    581

HOUR 19: Working with Rich Media     583

Exploring Rich Media    583

The Media Playground Application.    598

Further Exploration    625

Summary    626

Q&A    627

Workshop    627

HOUR 20: Interacting with Other Applications     629

Extending Application Integration    629

Using Address Book, Email, Twitter, and Maps..    Oh My    641

Further Exploration    658

Summary    659

Q&A    659

Workshop    660

HOUR 21: Implementing Location Services     661

Understanding Core Location.    661

Creating a Location-Aware Application    668

Using the Magnetic Compass    678

Further Exploration    686

Summary    687

Q&A    687

Workshop    688

HOUR 22: Building Background-Aware Applications     691

Understanding iOS Backgrounding    692

Disabling Backgrounding    696

Handling Background Suspension.    697

Implementing Local Notifications    698

Using Task-Specific Background Processing    701

Completing a Long-Running Background Task    708

Further Exploration    714

Summary    715

Q&A    715

Workshop    716

HOUR 23: Building Universal Applications     717

Universal Application Development    717

Creating a Universal Application (Take 1)    722

Creating a Universal Application (Take 2)    726

Using Multiple Targets    730

Further Exploration    732

Summary    733

Q&A    733

Workshop    734

HOUR 24: Application Tracing and Debugging     735

Instant Feedback with NSLog    736

Using the Xcode Debugger.    738

Further Exploration    752

Summary    753

Q&A    753

Workshop    753

Index     755

Erscheint lt. Verlag 19.1.2012
Verlagsort Indianapolis
Sprache englisch
Maße 180 x 230 mm
Gewicht 1012 g
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
Technik Nachrichtentechnik
ISBN-10 0-672-33576-X / 067233576X
ISBN-13 978-0-672-33576-1 / 9780672335761
Zustand Neuware
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