3D Graphics for Game Programming - JungHyun Han

3D Graphics for Game Programming

(Autor)

Buch | Hardcover
330 Seiten
2011
Chapman & Hall/CRC (Verlag)
978-1-4398-2737-6 (ISBN)
109,95 inkl. MwSt
In a presentation that balances theory and application, this text covers real-time graphics in video game development. Copiously illustraed with more than 300 figures,
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book

Key Features



Presents the theory and mathematics of real-time graphics and its applications to game design
Provides boxed MathNotes that can be accessed as required without interrupting the flow of the text
Includes homework problems and more than 300 detailed figures
Offers ancillary material on a companion website

Solutions manual available upon qualified course adoption

Korea University, Seoul

Modeling and Representation. Rendering Pipeline Overview. Direct3D Programmable Pipeline. Illumination. Texturing. Post Processing. Animation.

Erscheint lt. Verlag 25.2.2011
Zusatzinfo 227 Illustrations, black and white
Sprache englisch
Maße 156 x 234 mm
Gewicht 680 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Technik
ISBN-10 1-4398-2737-0 / 1439827370
ISBN-13 978-1-4398-2737-6 / 9781439827376
Zustand Neuware
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