iPhone Programming - Aaron Hillegass, Joe Conway

iPhone Programming

The Big Nerd Ranch Guide
Buch | Softcover
480 Seiten
2010
Big Nerd Ranch Guides (Verlag)
978-0-321-70624-9 (ISBN)
45,90 inkl. MwSt
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Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered:



Dynamic interfaces with animation
Using the camera and photo library
User location and mapping services
Accessing accelerometer data
Handling multi-touch gestures
Navigation and tabbed applications
Tables and creating custom rows
Multiple ways of storing and loading data: archiving, Core Data, SQLite
Communicating with web services
ALocalization/Internationalization

"After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap

Joe Conway, iPhone instructor for The Big Nerd Ranch, has been writing software on the Mac platform since he was a teenager, and began consulting and training for The Big Nerd Ranch shortly after graduating from the University of Wisconsin. Aaron Hillegass, CEO of Big Nerd Ranch, has more than 18 years of experience as a software engineer and developer trainer. He wrote the Big Nerd Ranch course on Cocoa, drawing from his experiences working at Apple and NeXT as senior trainer and curriculum developer. He is author of Cocoa Programming for Mac OS X (Addison-Wesley), the definitive guide to Cocoa programming.

Introduction



Prerequisites
Typographical Conventions
Hardware and Software
How to Use This Book
Learning is not Fun



Chapter 1: Simple iPhone Application



Creating an Xcode Project
Using Interface Builder
Model-View-Controller
Declarations

Declaring instance variables
Declaring methods


Making Connections

Setting pointers
Setting targets and actions
Summary


Implementing Methods
Event-driven Programming
Deploying an Application
Application Icons
Default Images



Chapter 2: Objective-C



Objects
Instances

Creating an instance
Sending messages
Destroying an instance


Writing the RandomPossessions Tool

NSArray and NSMutableArray


Subclassing an Objective-C Class

Instance variables
Accessors and properties
Instance methods
Initializers
self
super
Initializer chain
Class methods


Exceptions and the Console Window
Objective-C 20 Additions



Chapter 3: Memory Management



Memory Management Concepts

Managing memory in C
Objects and memory management


Reference Counting

Using retain counts
Avoiding memory leaks with autorelease
Managing memory in accessors and properties
Retain count rules


Managing Memory in RandomPossessions



Chapter 4: Delegation and Core Location



Delegation
Beginning the Whereami Application

Using frameworks
Core Location Service
Receiving Updates from CLLocationManager
For the More Curious: Compiler and Linker Errors


For the More Curious: Protocols
Challenge: Heading



Chapter 5: MapKit and UITextField



Object Diagrams
MapKit Framework
Interface Properties
Being a MapView Delegate

Your Own MKAnnotation
Tagging Locations


Renaming an Application
Challenge: Annotation Extras
Challenge: Reverse Geocoding



Chapter 6: Subclassing UIView



Creating a Custom View

The drawRect: Method
Instantiating a UIView


Drawing Text and Shadows
Using UIScrollView
Zooming
Hiding the Status Bar
For the More Curious: Retain Cycles
For the More Curious: Redrawing Views
Challenge: Colors



Chapter 7: View Controllers



Using View Controllers

Creating the UITabBarController
Creating View Controllers and Tab Bar Items
Creating Views for the View Controllers


viewWillAppear:
The Lifecycle of a View Controller
For the More Curious: Paging
Challenge: Map Tab



Chapter 8: The Accelerometer



Setting Up the Accelerometer
Getting Accelerometer Data
Orientation and Scale of Acceleration
Using Accelerometer Data
Smoothing Accelerometer Data
Detecting Shakes
Challenge: Changing Colors



Chapter 9: Notification and Rotation



Notification Center
UIDevice Notifications
Autorotation
Forcing Landscape Mode
For the More Curious: Overriding Autorotation
Challenge: Proximity Notifications



Chapter 10: UITableView and UITableViewController



Beginning the Homepwner Application
UITableViewController

Subclassing UITableViewController


UITableView's Data Source

UITableViewDataSource protocol


UITableViewCells

Reusing UITableViewCells


Next Steps for Homepwner
Challenge: Sections



Chapter 11: Editing UITableViews



Editing a UITableView
Begin and End Editing

Deleting Rows
Moving Rows
Inserting Rows





Chapter 12: UINavigationController



UINavigationController

UINavigationBar


An Additional UIViewController

The XIB File and File's Owner
Setting Up ItemDetailViewController


Navigating with UINavigationController

Appearing and Disappearing Views


Challenge: Number Pad



Chapter 13: Camera



ImageCache: a Singleton
NSDictionary

Singletons


UIImageView

Giving Possessions an Image
UUIDs
Dismissing the Keyboard


Challenge: Removing an Image



Chapter 14: Saving and Loading



Application Sandbox
Archiving
Writing Other Data to Disk
More on Reading and Writing to Disk
Challenge: Archiving Wherewasi



Chapter 15: Low Memory Warning



Low Memory Warning
Handling Low Memory Warnings
Be Careful
Simulating Low Memory Warnings



Chapter 16: UITableViewCell



Subclassing UITableViewCell
Image Manipulation
Archiving the Thumbnail Data
Challenge: Accessory Views
Challenge: Making it Pretty



Chapter 17: Multi-Touch



Create a Drawing Program

Touch Events
The Responder Chain


Instruments

The ObjectAlloc Instrument
The Sampler Instrument


For the More Curious: UIControl
For the More Curious: Touch Dependancy
Challenge: Saving and Loading
Challenge: Circles



Chapter 18: CALayer



Creating a CALayer
Layer Content
Implicitly Animatable Properties
For the More Curious: Programmatically Generating Content
For the More Curious: Layers and Views
Challenge: Dynamic Layer Content



Chapter 19: CAAnimation



Spinning the Time with CABasicAnimation

Timing Functions


CAKeyframeAnimation
For the More Curious: Presentation and Model Layers
Challenge: More Animation



Chapter 20: Media



The MediaPlayer Application
Playing System Sounds
Playing Audio Files
Playing Movie Files
Low-level APIs
Challenge: Audio Recording



Chapter 21: Web Services



The RandomNumbers Application
Fetching data from a URL
Parsing XML
For the more curious: The Request Body
For the more curious: Credentials
Challenge: Cancel Fetch



Chapter 22: Address Book



The People Picker

Additions to Possession Class
Address Book Functions
For the More Curious: That Other Delegate Method





Chapter 23: Localization



Internationalizing Homepwner

NSLocale
Localized Resources
Strings Tables


For the More Curious: NSBundle



Chapter 24: Bonjour



Publishing a Service
Browsing for Services
TXT Record
For the More Curious: Socket Connections



Chapter 25: Settings



Settings Bundle
NSUserDefaults

Registering Defaults
Using the defaults





Chapter 26: SQLite



What Am I doing?
The Interface
Making the database
Fetching
Making and Using the Tree
Challenge: Fetching more Data



Chapter 27: Core Data



Inventory

Edit the Model File
AppController
LabelSettingViewController
LocationListViewController
AssetListViewController
CountViewController


How it Works
Trade-offs of Persistence Mechanisms
Challenge: Deleting



Chapter 28: OpenGL ES



Setting up an OpenGL ES Project
Creating an OpenGL ES Capable View

Creating the EAGLContext
Frame and Render Buffers
Creating the Timer
The Rendering Method


The Rendering Controller

Rendering Shapes in OpenGL ES


Start and Stop Animation



 

Verlagsort Indianapolis
Sprache englisch
Maße 253 x 180 mm
Gewicht 836 g
Themenwelt Informatik Weitere Themen Smartphones / Tablets
Technik Nachrichtentechnik
ISBN-10 0-321-70624-2 / 0321706242
ISBN-13 978-0-321-70624-9 / 9780321706249
Zustand Neuware
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